| 0x08 | FloatingActorTemplate | TSubclassOf<AAHFloatingActor> | 8 flags | nullptr |
| 0x04 | DerivativeCoefficient | float | 7 flags | 1 |
| 0x04 | ProportionalCoefficient | float | 7 flags | 1 |
| 0x04 | TargetPredictionDistance | float | 7 flags | 500 |
| 0x04 | HighResponsivenessFallOff | float | 7 flags | 2000 |
| 0x04 | FloatingActorBrakingDeceleration | float | 7 flags | 15000 |
| 0x04 | FloatingActorDragMovementMaximumAcceleration | float | 7 flags | 5000 |
| 0x04 | FloatingActorDragMovementMaximumDeceleration | float | 7 flags | 5000 |
| 0x04 | FloatingActorDragMovementMaximumTurningBoost | float | 7 flags | 0 |
| 0x04 | ZigZagMovementMinimumAngle | float | 7 flags | 10 |
| 0x04 | ZigZagMovementMaximumAngle | float | 7 flags | 25 |
| 0x04 | ZigZagMinimumStep | float | 7 flags | 1000 |
| 0x04 | ZigZagMaximumStep | float | 7 flags | 1500 |
| 0x04 | ZigZagStepMinimumDelay | float | 7 flags | 0.4 |
| 0x04 | ZigZagStepMaximumDelay | float | 7 flags | 0.9 |
| 0x04 | SnappingDistanceThreshold | float | 7 flags | 150 |
| 0x04 | DistanceToFinishSearch | float | 7 flags | 1000 |
| 0x04 | FloatingActorSearchingSpeed | float | 7 flags | 4 |
| 0x04 | FloatingActorSnappingSpeed | float | 7 flags | 3500 |
| 0x04 | AimingRunawayDistance | float | 7 flags | 1000 |
| 0x04 | NumberOfAimingTicks | int32 | 7 flags | 3 |
| 0x04 | TimeToEscapeFocus | float | 7 flags | 2 |
| 0x04 | TimeToFade | float | 7 flags | 1 |
| 0x04 | TimeToRetract | float | 7 flags | 2 |
| 0x00AC | 0x04 | unreflected bytes to end of UDA_FollowByFloatingMovement |