Zdexby TheHolyOneZ
4,763 classes
Class

ABinoculars

: AEquipableItem : AActor : UObject
/Script/AtomicHeart.Binoculars 0x05E8 (1,512 B) align 8 inherited 0x05C8 vtable /Script/AtomicHeart
0x00x05E8

Members 4

OffsetSizeNameTypeFlagsDefault
0x04MagnificationPowerfloatProtected+7 flags8
0x04ZoomSensitivityMultiplierfloatProtected+8 flags0.5
0x08EquipCameraAnimUCameraAnim*Protected+7 flagsnullptr
0x08UnequipCameraAnimUCameraAnim*Protected+7 flagsnullptr
0x05E00x08unreflected bytes to end of ABinoculars
Inherited from AEquipableItem 31
OffsetSizeNameTypeFlagsDefault
0x01ItemTypeEEquipableItemTypeProtected+7 flagsItem
0x02450x03padding / unreflected
0x04DebugDrawDurationfloatProtected+7 flags6
0x01bShouldSpawnAttachmentsboolProtected+7 flagstrue
0x024D0x03padding / unreflected
0x50AttachmentsTMap<UDA_EquipableItemAnimations*, AEquipableItemAttachment*>TransientProtected+1 flags<TMap>
0x08ItemAnimationDataUDA_EquipableItemAnimations*Protected+7 flagsnullptr
0x08ItemRelatedPlayerHitReactionsUDA_PlayerHitReactions*Protected+7 flagsnullptr
0x01bUseEquipableItemAnimationsboolProtected+7 flagstrue
0x02B10x07padding / unreflected
0x08MeshUSkeletalMeshComponent*Protected+11 flags/Script/AtomicHeart.Default__EquipableItem.Mesh
0x08OwnerCharacterAAHBaseCharacter*TransientProtected+5 flagsnullptr
0x01ItemHandednessEHandednessProtected+7 flagsRightHand
0x01bIsTwoHandedItemboolProtected+7 flagsfalse
0x02CA0x02padding / unreflected
0x08OverrideItemAttachmentSocketNameFNameProtected+7 flagsNone
0x0CAttachmentLocationOffsetFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x0CAttachmentRotationOffsetFRotatorProtected+6 flags{Pitch=0, Yaw=0, Roll=0}
0x02EC0x04padding / unreflected
0x08ItemBinderTemplateTSubclassOf<UObjectToSlotBinder>Protected+8 flagsnullptr
0x01bShouldAutoUnequipboolProtected+7 flagsfalse
0x01bShouldSpecialEquipboolProtected+7 flagsfalse
0x01bShouldInstantEquipboolProtected+7 flagsfalse
0x01bShouldInstantUnEquipboolProtected+7 flagsfalse
0x01bSkipHidingAndDetachmentboolProtected+7 flagsfalse
0x01bShouldEquipPreviousItemOnUnequipboolProtected+7 flagsfalse
0x01bIsPermanentboolProtected+7 flagsfalse
0x02FF0x01padding / unreflected
0x08PermanentSocketNameFNameProtected+7 flagsNone
0x04LifespanAfterUnequipAndRemovefloatProtected+7 flags1
0x01bIgnoreDurabilityboolProtected+7 flagsfalse
0x030D0x03padding / unreflected
0x08GameplayTagComponentUGameplayTagComponent*Protected+11 flags/Script/AtomicHeart.Default__EquipableItem.GameplayTagCompo…
0x08PreviewSaveInfoUBaseItemSaveInfo*TransientProtected+5 flagsnullptr
0x0CDropHandsTranslationFVectorProtected+7 flags{X=0, Y=0, Z=-30}
0x0CDropHandsRotationFRotatorProtected+6 flags{Pitch=0, Yaw=0, Roll=60}
0x04DropHandsTimefloatProtected+7 flags0.35
0x033C0x04padding / unreflected
0x08ItemDataAssetUDA_ItemBase*Protected+7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.