Zdexby TheHolyOneZ
4,763 classes
Class

UAHInput

: UDeveloperSettings : UObject
/Script/AtomicHeart.AHInput 0x03B0 (944 B) align 8 inherited 0x0040 vtable /Script/AtomicHeart
0x00x03B0

Members 30

OffsetSizeNameTypeFlagsDefault
0x10AbilitiesToCancelOnGameplayContextRemovedTArray<FGameplayTag>6 flags[]
0x08INPUT_MAPPING_CONTEXT_DEBUG_TAGFGameplayTag7 flags{TagName=Input.MappingContext.Debug}
0x08INPUT_MAPPING_CONTEXT_DIALOG_TAGFGameplayTag7 flags{TagName=Input.MappingContext.Dialog}
0x08INPUT_MAPPING_CONTEXT_ESCAPE_TAGFGameplayTag7 flags{TagName=Input.MappingContext.Escape}
0x08INPUT_MAPPING_CONTEXT_GAMEPLAY_TAGFGameplayTag7 flags{TagName=Input.MappingContext.Gameplay}
0x08INPUT_MAPPING_CONTEXT_GRAPPLINGHOOK_TAGFGameplayTag7 flags{TagName=Input.MappingContext.GrapplingHook}
0x08INPUT_MAPPING_CONTEXT_RADIALMENU_TAGFGameplayTag7 flags{TagName=Input.MappingContext.UI.RadialMenu}
0x08INPUT_MAPPING_CONTEXT_SCRIPTEDMODE_WITH_VIEWCONTROL_TAGFGameplayTag7 flags{TagName=Input.MappingContext.ScriptedModeWithViewControl}
0x08INPUT_MAPPING_CONTEXT_UI_TAGFGameplayTag7 flags{TagName=Input.MappingContext.UI}
0x08INPUT_MAPPING_CONTEXT_SUSLIK_CCTV_CAMERAFGameplayTag7 flags{TagName=Input.MappingContext.SuslikCamera}
0x08INPUT_MAPPING_CONTEXT_SWIM_TAGFGameplayTag7 flags{TagName=Input.MappingContext.Swim}
0x08INPUT_MAPPING_CONTEXT_VEHICLE_TAGFGameplayTag7 flags{TagName=Input.MappingContext.Vehicle}
0x08INPUT_MAPPING_CONTEXT_UNIVERSAL_LOCK_TAGFGameplayTag7 flags{TagName=Input.MappingContext.UniversalLock}
0x08INPUT_MAPPING_CONTEXT_MECHANICAL_LOCK_TAGFGameplayTag7 flags{TagName=Input.MappingContext.MechanicalLock}
0x08INPUT_MAPPING_CONTEXT_AUDIO_DIARY_TAGFGameplayTag7 flags{TagName=Input.MappingContext.AudioDiary}
0x08INPUT_MAPPING_CONTEXT_QTEFGameplayTag7 flags{TagName=Input.MappingContext.QTE}
0x08INPUT_MAPPING_CONTEXT_PLAYER_DEATHFGameplayTag7 flags{TagName=Input.MappingContext.PlayerDeath}
0x28InputContextsTableTSoftObjectPtr<UDataTable>7 flags<SoftObjectProperty>
0x28InputActionsTableTSoftObjectPtr<UDataTable>7 flags<SoftObjectProperty>
0x50KeyboardIconsTMap<TMap<TMap<TMap<TMap<TSoftObjectPtr<UPaperSprite>, FKey>, FKey>, FKey>, FKey>, FKey>6 flags<TMap>
0x50XBOXOneIconsTMap<TMap<TMap<TMap<TSoftObjectPtr<UPaperSprite>, FKey>, FKey>, FKey>, FKey>6 flags<TMap>
0x50XBOXXSXIconsTMap<TMap<TMap<TSoftObjectPtr<UPaperSprite>, FKey>, FKey>, FKey>6 flags<TMap>
0x50PS4IconsTMap<TMap<TSoftObjectPtr<UPaperSprite>, FKey>, FKey>6 flags<TMap>
0x50PS5IconsTMap<TSoftObjectPtr<UPaperSprite>, FKey>6 flags<TMap>
0x28IconInputNoneTSoftObjectPtr<UPaperSprite>7 flags<SoftObjectProperty>
0x08INPUT_ACTIONS_TAGSFGameplayTag7 flags{TagName=None}
0x08INPUT_ACTIONS_QTE_DEFAULTFGameplayTag7 flags{TagName=InputAction.QTE.QTE_Button1}
0x28INPUT_ACTIONS_QTEFGameplayTagContainer5 flags{GameplayTags=[4 items], ParentTags=[2 items]}
0x50QWERTZIconRemapTMap<TMap<FKey, void>, FKey>5 flags<TMap>
0x50AZERTYIconRemapTMap<FKey, void>5 flags<TMap>

Functions 5

SignatureFlagsNativeParams
void RemoveInputContext(const FGameplayTag& InContextTag, UObject* Object)FinalNative+2 flags0x10
FKey GetLayoutKey(const EKeyboardLayout& Layout, FKey& InKey)FinalNative+1 flags0x38
UAHInput* GetGameInput()FinalNative+2 flags0x08
FKey GetCorrectCultureKey(FKey& InKey)FinalNative+1 flags0x30
void ApplyInputContext(const FGameplayTag& InContextTag, UObject* Object)FinalNative+2 flags0x10