Zdexby TheHolyOneZ
4,763 classes
Class

UBaseWeaponAnimInstance

: UAHBaseAnimInstance : UAnimInstance : UObject
/Script/AtomicHeart.BaseWeaponAnimInstance 0x0370 (880 B) align 16 inherited 0x0360 vtable /Script/AtomicHeart
0x00x0370

Members 1

OffsetSizeNameTypeFlagsDefault
0x08OwningWeaponABaseWeapon*Protected+7 flagsnullptr
0x03680x08unreflected bytes to end of UBaseWeaponAnimInstance
Inherited from UAHBaseAnimInstance 2
OffsetSizeNameTypeFlagsDefault
0x50BoneRelativeShakesMapTMap<bool, FName>TransientProtected+1 flags<TMap>
0x03080x51padding / unreflected
0x01bFastPathEnabledboolProtected+9 flagsfalse
Inherited from UAnimInstance 14
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeuint87 flags3
0x01bAllowParallelUpdateWithRootMotionFromEverythingbool7 flagsfalse
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 6boolTransient+3 flagsfalse
0x003B0x05padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00800x88padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<void>Transient+3 flags[]

Functions 4

SignatureFlagsNativeParams
bool IsCharacterAbilityActive(const ECharacterAbilities& CharacterAbility)FinalNative+1 flags0x02
bool IsAiming()FinalNative+1 flags0x01
UAnimSequenceBase* GetItemSequenceByTag(const FGameplayTag& InGameplayTag)FinalNative+1 flags0x10
void ExecuteWeaponAttackAction(int32 ActionIndex)EventPublic0x04

Subclasses 1