Zdexby TheHolyOneZ
5,360 classes
Class

ATornado

: AActor : UObject
/Script/StormEscape.Tornado 0x0410 (1,040 B) align 8 inherited 0x02A8 vtable /Script/StormEscape
0x00x0410

Members 14

OffsetSizeNameTypeFlagsDefault
0x02A80x08padding / unreflected
0x08BodyVFXUNiagaraComponent*Protected+11 flags/Script/StormEscape.Default__Tornado.BodyVFX
0x08DetectionCapsuleUCapsuleComponent*Protected+12 flags/Script/StormEscape.Default__Tornado.DetectionCapsule
0x08MovementComponentUTornadoMovementComponent*Protected+12 flags/Script/StormEscape.Default__Tornado.MovementComponent
0x08SuctionComponentUTornadoSuctionComponent*Protected+12 flags/Script/StormEscape.Default__Tornado.SuctionComponent
0x08OrbitComponentUTornadoOrbitComponent*Protected+12 flags/Script/StormEscape.Default__Tornado.OrbitComponent
0x08EnvironmentEffectorUEnvironmentEffectorComponent*Protected+12 flags/Script/StormEscape.Default__Tornado.EnvironmentEffector
0x08HouseDamageComponentUTornadoHouseDamageComponent*Protected+12 flags/Script/StormEscape.Default__Tornado.HouseDamage
0x02E80x18padding / unreflected
0x60TornadoParametersFTornadoReplicatedParametersNetRepNotify+2 flags{TornadoId=4294967295, Settings=nullptr, Category=None, Sta…
0x08TornadoSettingsOverrideUTornadoSettings*7 flagsnullptr
0x03680x28padding / unreflected
0x10ReplicatedPlayerTargetsTArray<FReplicatedTornadoTargetData>NetRepNotify+3 flags[]
0x50LocalPlayerCaptureMapTMap<UWeatherComponent*, ETornadoCaptureStage>2 flags<TMap>
0x04TornadoTargetIdTrackerint325 flags0
0x03F40x04padding / unreflected
0x08SuctionSettingsUTornadoSuctionSettings*Protected+5 flagsnullptr
0x04CaptureTolerancefloatProtected+8 flags0
0x04040x0Cunreflected bytes to end of ATornado
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 23

SignatureFlagsNativeParams
void OnTornadoTargetDestroyedSignature__DelegateSignature(UWeatherComponent* Target)Public0x08
void OnTornadoGroundingChangedSignature__DelegateSignature(ATornado* Tornado, bool bIsGrounded)Public0x09
void OnTargetDestroyed(UWeatherComponent* Target)FinalNative+1 flags0x08
void OnRep_PlayerTargets()FinalNative+1 flags0x00
void OnRep_ParametersUpdate()FinalNative+1 flags0x00
void OnActorExitDetection(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)FinalNative+1 flags0x1C
void OnActorEnterDetection(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)FinalNative+1 flags0x120
void Multicast_SetTargetClaimMode(UWeatherComponent* TargetComponent, const ETornadoTargetClaimMode& NewMode, const ETornadoTargetClaimReason& ClaimReason)NativeEvent+1 flags0x0A
void Multicast_EjectTargetFromShelter(UWeatherComponent* TargetComponent, const ETornadoTargetClaimReason& Reason, const FVector& ClaimDirection, bool bBreakPath)NativeEvent+1 flags0x29
void Multicast_ClaimExposedTarget(UWeatherComponent* TargetComponent, const ETornadoTargetClaimReason& Reason)NativeEvent+1 flags0x09
void K2_OnSizeChanged(FTornadoSizeData& Data)EventProtected0x10
bool IsGrounded()FinalNative+1 flags0x01
void HandleTargetEjectionTimeout(UWeatherComponent* TargetComponent, const ETornadoTargetClaimReason& ClaimReason, const FVector& Direction)NativeProtected0x28
void HandleSuctionTargetTossed(UWeatherComponent* TargetComponent)NativeProtected0x08
void HandleSuctionTargetLeft(UWeatherComponent* TargetComponent)NativeProtected0x08
void HandleSuctionTargetCaptured(UWeatherComponent* TargetComponent, int32 TargetId)NativeProtected0x0C
void HandleClaimTargetAvailable(UWeatherComponent* TargetComponent, const ETornadoTargetClaimMode& Mode, const ETornadoTargetClaimReason& Reason, const FVector& Direction)NativeProtected0x28
int32 GetTornadoId()FinalNative+1 flags0x04
ETornadoCategory GetTornadoCategory()FinalNative+1 flags0x01
float GetRadius()FinalNative+1 flags0x04
UCapsuleComponent* GetDetectionCapsule()FinalNative+1 flags0x08
float GetBodyRadius()FinalNative+1 flags0x04
void AuthClaimTarget(UWeatherComponent* TargetComponent, const ETornadoTargetClaimReason& Reason)FinalNative+1 flags0x09

Subclasses 2

Used by 15

types with a member, parameter or interface of this type