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128 structs in Unity.Netcode.Runtime
- <Value>e__FixedBufferUnity.Netcode.Runtime
- __RpcParamsUnity.Netcode.Runtime
- __StaticArrayInitTypeSize=11961Unity.Netcode.Runtime
- __StaticArrayInitTypeSize=128Unity.Netcode.Runtime
- __StaticArrayInitTypeSize=18163Unity.Netcode.Runtime
- __StaticArrayInitTypeSize=256Unity.Netcode.Runtime
- AnimationMessageUnity.Netcode.Runtime
- AnimationParamEnumWrapperUnity.Netcode.Runtime
- AnimationStateUnity.Netcode.Runtime
- AnimationTriggerMessageUnity.Netcode.Runtime
- AnimationUpdateUnity.Netcode.Runtime
- AnimatorParamCacheUnity.Netcode.Runtime
- AnticipationCounterSyncPingMessageUnity.Netcode.Runtime
- AnticipationCounterSyncPongMessageUnity.Netcode.Runtime
- BatchedSendQueueUnity.Netcode.Runtime
- BitReaderUnity.Netcode.Runtime
- BitWriterUnity.Netcode.Runtime
- BufferedItemUnity.Netcode.Runtime
- BufferSerializer`1Unity.Netcode.Runtime
- BufferSerializerReaderUnity.Netcode.Runtime
- BufferSerializerWriterUnity.Netcode.Runtime
- ByteBoolUnity.Netcode.Runtime
- ChangeOwnershipMessageUnity.Netcode.Runtime
- ClientConfigUnity.Netcode.Runtime
- ClientConnectedMessageUnity.Netcode.Runtime
- ClientDisconnectedMessageUnity.Netcode.Runtime
- ClientRpcMessageUnity.Netcode.Runtime
- ClientRpcParamsUnity.Netcode.Runtime
- ClientRpcReceiveParamsUnity.Netcode.Runtime
- ClientRpcSendParamsUnity.Netcode.Runtime
- ClientSecretsUnity.Netcode.Runtime
- ConnectionAddressDataUnity.Netcode.Runtime
- ConnectionApprovalRequestUnity.Netcode.Runtime
- ConnectionApprovedMessageUnity.Netcode.Runtime
- ConnectionEventDataUnity.Netcode.Runtime
- ConnectionRequestMessageUnity.Netcode.Runtime
- ContactEventHandlerInfoUnity.Netcode.Runtime
- CreateObjectMessageUnity.Netcode.Runtime
- CurrentStateUnity.Netcode.Runtime
- DeferredDespawnObjectUnity.Netcode.Runtime
- DeferredObjectCreationUnity.Netcode.Runtime
- DeferredObjectsMovedEventUnity.Netcode.Runtime
- DestroyObjectMessageUnity.Netcode.Runtime
- DisconnectReasonMessageUnity.Netcode.Runtime
- FastBufferReaderUnity.Netcode.Runtime
- FastBufferWriterUnity.Netcode.Runtime
- ForceNetworkSerializeByMemcpy`1Unity.Netcode.Runtime
- ForEnumsUnity.Netcode.Runtime
- ForFixedStringsUnity.Netcode.Runtime
- ForGenericUnity.Netcode.Runtime
- ForNetworkSerializableUnity.Netcode.Runtime
- ForPrimitivesUnity.Netcode.Runtime
- ForStructsUnity.Netcode.Runtime
- ForwardClientRpcMessageUnity.Netcode.Runtime
- ForwardServerRpcMessageUnity.Netcode.Runtime
- GetCollisionsJobUnity.Netcode.Runtime
- HalfVector3Unity.Netcode.Runtime
- HalfVector4Unity.Netcode.Runtime
- ILPPMessageProviderUnity.Netcode.Runtime
- JobResultStructUnity.Netcode.Runtime
- MessageDataUnity.Netcode.Runtime
- MessageVersionDataUnity.Netcode.Runtime
- MessageWithHandlerUnity.Netcode.Runtime
- MonoScriptDataUnity.Netcode.Runtime
- NamedMessageUnity.Netcode.Runtime
- NetworkBatchHeaderUnity.Netcode.Runtime
- NetworkBehaviourReferenceUnity.Netcode.Runtime
- NetworkContextUnity.Netcode.Runtime
- NetworkDeltaPositionUnity.Netcode.Runtime
- NetworkEarlyUpdateUnity.Netcode.Runtime
- NetworkFixedUpdateUnity.Netcode.Runtime
- NetworkInitializationUnity.Netcode.Runtime
- NetworkListEvent`1Unity.Netcode.Runtime
- NetworkMessageHeaderUnity.Netcode.Runtime
- NetworkMetricsContextUnity.Netcode.Runtime
- NetworkObjectReferenceUnity.Netcode.Runtime
- NetworkPostLateUpdateUnity.Netcode.Runtime
- NetworkPostScriptLateUpdateUnity.Netcode.Runtime
- NetworkPreLateUpdateUnity.Netcode.Runtime
- NetworkPreUpdateUnity.Netcode.Runtime
- NetworkTimeUnity.Netcode.Runtime
- NetworkTransformMessageUnity.Netcode.Runtime
- NetworkTransformStateUnity.Netcode.Runtime
- NetworkUpdateUnity.Netcode.Runtime
- NetworkVariableDeltaMessageUnity.Netcode.Runtime
- NetworkVariableUpdateTraitsUnity.Netcode.Runtime
- Override`1Unity.Netcode.Runtime
- PacketLossCacheUnity.Netcode.Runtime
- ParametersUpdateMessageUnity.Netcode.Runtime
- ParameterUpdateUnity.Netcode.Runtime
- ParentSyncMessageUnity.Netcode.Runtime
- PointerListWrapper`1Unity.Netcode.Runtime
- ProxyMessageUnity.Netcode.Runtime
- ReaderHandleUnity.Netcode.Runtime
- ReceiveQueueItemUnity.Netcode.Runtime
- ReleasedNetworkIdUnity.Netcode.Runtime
- ResizableBitVectorUnity.Netcode.Runtime
- RpcAttributeParamsUnity.Netcode.Runtime
- RpcMessageUnity.Netcode.Runtime
- RpcMetadataUnity.Netcode.Runtime
- RpcParamsUnity.Netcode.Runtime
- RpcReceiveParamsUnity.Netcode.Runtime
- RpcSendParamsUnity.Netcode.Runtime
- SceneEntryUnity.Netcode.Runtime
- SceneEventMessageUnity.Netcode.Runtime
- SceneMapUnity.Netcode.Runtime
- SceneObjectUnity.Netcode.Runtime
- SendBatchedMessagesJobUnity.Netcode.Runtime
- SendQueueItemUnity.Netcode.Runtime
- SendTargetUnity.Netcode.Runtime
- ServerLogMessageUnity.Netcode.Runtime
- ServerRpcMessageUnity.Netcode.Runtime
- ServerRpcParamsUnity.Netcode.Runtime
- ServerRpcReceiveParamsUnity.Netcode.Runtime
- ServerRpcSendParamsUnity.Netcode.Runtime
- ServerSecretsUnity.Netcode.Runtime
- ServiceConfigUnity.Netcode.Runtime
- SessionOwnerMessageUnity.Netcode.Runtime
- SimulatorParametersUnity.Netcode.Runtime
- TimeSyncMessageUnity.Netcode.Runtime
- TransformDataUnity.Netcode.Runtime
- TransformStateUnity.Netcode.Runtime
- TriggerDataUnity.Netcode.Runtime
- TriggerInfoUnity.Netcode.Runtime
- TriggerUpdateUnity.Netcode.Runtime
- UIntFloatUnity.Netcode.Runtime
- UnnamedMessageUnity.Netcode.Runtime
- WriterHandleUnity.Netcode.Runtime
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