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20 structs in Unity.Services.Wire.Internal
- <<CreateChannel>b__0>dUnity.Services.Wire.Internal
- <<CreateChannel>b__1>dUnity.Services.Wire.Internal
- <<OnIdentityChanged>b__27_0>dUnity.Services.Wire.Internal
- <ConnectAsync>d__30Unity.Services.Wire.Internal
- <getRequestFromRepo>d__6Unity.Services.Wire.Internal
- <InitializeComponent>d__6Unity.Services.Wire.Internal
- <OnWebsocketOpen>d__31Unity.Services.Wire.Internal
- <ResetAsync>d__29Unity.Services.Wire.Internal
- <RetrieveTokenAsync>d__38Unity.Services.Wire.Internal
- <SendCommandAsync>d__26Unity.Services.Wire.Internal
- <SubscribeAsync>d__45Unity.Services.Wire.Internal
- <UnsubscribeAsync>d__48Unity.Services.Wire.Internal
- <WaitForCommandAsync>d__6Unity.Services.Wire.Internal
- <WebsocketCloseListener>d__50Unity.Services.Wire.Internal
- <WebsocketErrorListener>d__51Unity.Services.Wire.Internal
- <WebsocketMessageListener>d__52Unity.Services.Wire.Internal
- <WebsocketOpenListener>d__49Unity.Services.Wire.Internal
- __StaticArrayInitTypeSize=2689Unity.Services.Wire.Internal
- __StaticArrayInitTypeSize=3230Unity.Services.Wire.Internal
- MonoScriptDataUnity.Services.Wire.Internal
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