Zdexby TheHolyOneZ
5,999 structs
Struct

DestroyObjectMessage

: ValueType : Object
Unity.Netcode.DestroyObjectMessage, Unity.Netcode.Runtime 0x0020 (32 B) align 8 Unity.Netcode.Runtime
0x00x0020

Members 10

OffsetSizeNameTypeFlags
—0x04k_OptimizeDestroyObjectMessageintPrivateStatic+1 flags
—0x08k_NamestringPrivateStatic+1 flags
0x08NetworkObjectIdulongPublic
0x01DestroyGameObjectboolPublic
0x01m_DestroyFlagsbytePrivate
0x000A0x02padding / unreflected
0x04DeferredDespawnTickint1 flags
0x08TargetClientIdulong1 flags
0x01IsDistributedAuthoritybool1 flags
—0x01k_ClientTargetedDestroybytePrivateStatic+1 flags
—0x01k_DeferredDespawnbytePrivateStatic+1 flags
0x00190x07unreflected bytes to end of DestroyObjectMessage

Functions 12

SignatureFlagsNativeParams
void get_Version()PublicFinal+3 flags—0x00
void get_IsTargetedDestroy()2 flags—0x00
void set_IsTargetedDestroy()2 flags—0x00
void get_IsDeferredDespawn()Private+1 flags—0x00
void set_IsDeferredDespawn()Private+1 flags—0x00
void GetFlag()Private—0x00
void SetFlag()Private—0x00
void Serialize()PublicFinal+2 flags—0x00
void Deserialize()PublicFinal+2 flags—0x00
void Handle()PublicFinal+2 flags—0x00
void HandleDAHostForwardMessage()Private—0x00
void HandleDeferredDespawn()Private—0x00