/
207 structs in Unity.Services.Multiplayer
- <<-ctor>b__0>dUnity.Services.Multiplayer
- <<CreateHttpClientResponse>b__0>dUnity.Services.Multiplayer
- <<CreateHttpClientResponse>b__0>dUnity.Services.Multiplayer
- <<CreateHttpClientResponse>b__0>dUnity.Services.Multiplayer
- <<CreateHttpClientResponse>b__0>dUnity.Services.Multiplayer
- <<CreateSessionHandler>b__1>dUnity.Services.Multiplayer
- <<CreateWebRequestAsync>b__0>dUnity.Services.Multiplayer
- <<CreateWebRequestAsync>b__0>dUnity.Services.Multiplayer
- <<CreateWebRequestAsync>b__0>dUnity.Services.Multiplayer
- <<CreateWebRequestAsync>b__0>dUnity.Services.Multiplayer
- <<InitializeBackfilling>b__46_0>dUnity.Services.Multiplayer
- <<LeaveAsync>g__LeaveAndReset|116_0>dUnity.Services.Multiplayer
- <<OnPlayerLeft>b__1>dUnity.Services.Multiplayer
- <<PollLobbyForJoinCodeAsync>b__0>dUnity.Services.Multiplayer
- <<RemovePlayerAsync>g__RemovePlayerTask|0>dUnity.Services.Multiplayer
- <<RemovePlayerAsync>g__RemovePlayerTask|0>dUnity.Services.Multiplayer
- <<StartAsync>g__CancelMatchmaking|2>dUnity.Services.Multiplayer
- <<TryHandleSessionCreationException>g__WrapTask|0>dUnity.Services.Multiplayer
- <ApproveBackfillLoop>d__48Unity.Services.Multiplayer
- <ApproveBackfillTicket>d__51Unity.Services.Multiplayer
- <ApproveBackfillTicketAsync>d__11Unity.Services.Multiplayer
- <ApproveBackfillTicketAsync>d__7Unity.Services.Multiplayer
- <BulkUpdateLobbyAsync>d__7Unity.Services.Multiplayer
- <CancelAsync>d__51Unity.Services.Multiplayer
- <CleanupAsync>d__117Unity.Services.Multiplayer
- <CleanupSessionAsync>d__25Unity.Services.Multiplayer
- <CreateAllocationAsync>d__10Unity.Services.Multiplayer
- <CreateAllocationAsync>d__16Unity.Services.Multiplayer
- <CreateAllocationAsync>d__7Unity.Services.Multiplayer
- <CreateAndJoinSessionAsync>d__11Unity.Services.Multiplayer
- <CreateAsync>d__15Unity.Services.Multiplayer
- <CreateBackfillTicketAsync>d__12Unity.Services.Multiplayer
- <CreateBackfillTicketAsync>d__8Unity.Services.Multiplayer
- <CreateConnectionAsync>d__26Unity.Services.Multiplayer
- <CreateHttpClientResponse>d__4Unity.Services.Multiplayer
- <CreateHttpClientResponse>d__4Unity.Services.Multiplayer
- <CreateHttpClientResponse>d__4Unity.Services.Multiplayer
- <CreateHttpClientResponse>d__4Unity.Services.Multiplayer
- <CreateJoincodeAsync>d__8Unity.Services.Multiplayer
- <CreateLobbyAsync>d__74Unity.Services.Multiplayer
- <CreateLobbyAsync>d__8Unity.Services.Multiplayer
- <CreateLobbyAsync>d__9Unity.Services.Multiplayer
- <CreateOrJoinAsync>d__16Unity.Services.Multiplayer
- <CreateOrJoinLobbyAsync>d__10Unity.Services.Multiplayer
- <CreateOrJoinLobbyAsync>d__76Unity.Services.Multiplayer
- <CreateOrJoinLobbyAsync>d__9Unity.Services.Multiplayer
- <CreateSessionAsync>d__13Unity.Services.Multiplayer
- <CreateSessionAsync>d__7Unity.Services.Multiplayer
- <CreateSessionForLobbyIdAsync>d__12Unity.Services.Multiplayer
- <CreateTicketAsync>d__7Unity.Services.Multiplayer
- <CreateTicketAsync>d__8Unity.Services.Multiplayer
- <CreateWebRequestAsync>d__3Unity.Services.Multiplayer
- <CreateWebRequestAsync>d__3Unity.Services.Multiplayer
- <CreateWebRequestAsync>d__3Unity.Services.Multiplayer
- <CreateWebRequestAsync>d__3Unity.Services.Multiplayer
- <CreateWebRequestAsync>d__5Unity.Services.Multiplayer
- <CreateWebRequestAsync>d__5Unity.Services.Multiplayer
- <CreateWebRequestAsync>d__5Unity.Services.Multiplayer
- <CreateWebRequestAsync>d__5Unity.Services.Multiplayer
- <DeleteAsync>d__122Unity.Services.Multiplayer
- <DeleteBackfillTicketAsync>d__13Unity.Services.Multiplayer
- <DeleteBackfillTicketAsync>d__9Unity.Services.Multiplayer
- <DeleteLobbyAsync>d__10Unity.Services.Multiplayer
- <DeleteLobbyAsync>d__13Unity.Services.Multiplayer
- <DeleteLobbyAsync>d__82Unity.Services.Multiplayer
- <DeleteTicketAsync>d__8Unity.Services.Multiplayer
- <DeleteTicketAsync>d__9Unity.Services.Multiplayer
- <FetchJoinCodeAsync>d__18Unity.Services.Multiplayer
- <GetHostedLobbiesAsync>d__11Unity.Services.Multiplayer
- <GetJoinCodeAsync>d__11Unity.Services.Multiplayer
- <GetJoinedLobbiesAsync>d__12Unity.Services.Multiplayer
- <GetJoinedLobbiesAsync>d__14Unity.Services.Multiplayer
- <GetJoinedLobbiesAsync>d__86Unity.Services.Multiplayer
- <GetJoinedSessionIdsAsync>d__21Unity.Services.Multiplayer
- <GetJoinedSessionIdsAsync>d__21Unity.Services.Multiplayer
- <GetLobbyAsync>d__13Unity.Services.Multiplayer
- <GetLobbyAsync>d__16Unity.Services.Multiplayer
- <GetLobbyAsync>d__3Unity.Services.Multiplayer
- <GetMatchmakingResultsAsync>d__15Unity.Services.Multiplayer
- <GetMatchmakingResultsAsync>d__7Unity.Services.Multiplayer
- <GetPayloadProxyJwtAsync>d__2Unity.Services.Multiplayer
- <GetQosResultsAsync>d__3Unity.Services.Multiplayer
- <GetTicketAsync>d__10Unity.Services.Multiplayer
- <GetTicketStatusAsync>d__9Unity.Services.Multiplayer
- <GetTokenAsync>d__3Unity.Services.Multiplayer
- <HandleLobbyChanges>d__17Unity.Services.Multiplayer
- <HeartbeatAsync>d__14Unity.Services.Multiplayer
- <InitializeAsync>d__33Unity.Services.Multiplayer
- <InitializeMatchmakingResults>d__53Unity.Services.Multiplayer
- <InitializeModulesAsync>d__114Unity.Services.Multiplayer
- <InitializeModulesAsync>d__24Unity.Services.Multiplayer
- <InitLobbyEventsAsync>d__75Unity.Services.Multiplayer
- <JoinAllocationAsync>d__12Unity.Services.Multiplayer
- <JoinAllocationAsync>d__17Unity.Services.Multiplayer
- <JoinAsync>d__46Unity.Services.Multiplayer
- <JoinByCodeAsync>d__17Unity.Services.Multiplayer
- <JoinByIdAsync>d__18Unity.Services.Multiplayer
- <JoinConnectionAsync>d__27Unity.Services.Multiplayer
- <JoinLobbyByCodeAsync>d__15Unity.Services.Multiplayer
- <JoinLobbyByCodeAsync>d__18Unity.Services.Multiplayer
- <JoinLobbyByCodeAsync>d__84Unity.Services.Multiplayer
- <JoinLobbyByIdAsync>d__16Unity.Services.Multiplayer
- <JoinLobbyByIdAsync>d__19Unity.Services.Multiplayer
- <JoinLobbyByIdAsync>d__2Unity.Services.Multiplayer
- <JoinLobbyByIdAsync>d__83Unity.Services.Multiplayer
- <JoinMatchIdAssignmentAsync>d__47Unity.Services.Multiplayer
- <JoinMultiplayAssignmentAsync>d__49Unity.Services.Multiplayer
- <JoinRelayAsync>d__9Unity.Services.Multiplayer
- <JoinSessionAsync>d__12Unity.Services.Multiplayer
- <JoinSessionForLobbyIdAsync>d__13Unity.Services.Multiplayer
- <LeaveAsync>d__28Unity.Services.Multiplayer
- <LeaveAsync>d__34Unity.Services.Multiplayer
- <LeaveModulesAsync>d__115Unity.Services.Multiplayer
- <ListRegionsAsync>d__10Unity.Services.Multiplayer
- <ListRegionsAsync>d__13Unity.Services.Multiplayer
- <LobbyConflictResolver>d__33Unity.Services.Multiplayer
- <LobbyUnsubscribeCallbacksAsync>d__65Unity.Services.Multiplayer
- <MakeRequestAsync>d__1Unity.Services.Multiplayer
- <MakeRequestAsync>d__1Unity.Services.Multiplayer
- <MakeRequestAsync>d__1Unity.Services.Multiplayer
- <MakeRequestAsync>d__1Unity.Services.Multiplayer
- <MakeRequestAsync>d__2Unity.Services.Multiplayer
- <MakeRequestAsync>d__2Unity.Services.Multiplayer
- <MakeRequestAsync>d__2Unity.Services.Multiplayer
- <MakeRequestAsync>d__2Unity.Services.Multiplayer
- <OnAccessTokenChanged>d__101Unity.Services.Multiplayer
- <OnLobbyHostChanged>d__141Unity.Services.Multiplayer
- <OnLobbySubscriptionMessage>d__14Unity.Services.Multiplayer
- <OnMatchFound>d__56Unity.Services.Multiplayer
- <OnPlayerIdChanged>d__100Unity.Services.Multiplayer
- <OnQuitting>d__143Unity.Services.Multiplayer
- <OnRemovedFromSession>d__32Unity.Services.Multiplayer
- <OnSessionChanged>d__22Unity.Services.Multiplayer
- <PollLobbyForJoinCodeAsync>d__14Unity.Services.Multiplayer
- <PollOnce>d__13Unity.Services.Multiplayer
- <PollTicketStatusAsync>d__63Unity.Services.Multiplayer
- <PreparePlayerAsync>d__10Unity.Services.Multiplayer
- <ProcessAsync>d__30Unity.Services.Multiplayer
- <ProcessEvent>d__18Unity.Services.Multiplayer
- <QueryAsync>d__3Unity.Services.Multiplayer
- <QueryLobbiesAsync>d__17Unity.Services.Multiplayer
- <QueryLobbiesAsync>d__20Unity.Services.Multiplayer
- <QuickJoinAsync>d__19Unity.Services.Multiplayer
- <QuickJoinLobbyAsync>d__18Unity.Services.Multiplayer
- <QuickJoinLobbyAsync>d__21Unity.Services.Multiplayer
- <QuickJoinLobbyAsync>d__85Unity.Services.Multiplayer
- <ReconnectAsync>d__119Unity.Services.Multiplayer
- <ReconnectAsync>d__19Unity.Services.Multiplayer
- <ReconnectAsync>d__20Unity.Services.Multiplayer
- <ReconnectToLobbyAsync>d__25Unity.Services.Multiplayer
- <ReconnectToLobbyAsync>d__4Unity.Services.Multiplayer
- <ReconnectToLobbyAsync>d__87Unity.Services.Multiplayer
- <RefreshGameOverridesAsync>d__19Unity.Services.Multiplayer
- <RefreshLobbyAsync>d__77Unity.Services.Multiplayer
- <RemovePlayerAsync>d__20Unity.Services.Multiplayer
- <RequestTokensAsync>d__21Unity.Services.Multiplayer
- <RequestTokensAsync>d__26Unity.Services.Multiplayer
- <ResetAsync>d__96Unity.Services.Multiplayer
- <RunAsync>d__23Unity.Services.Multiplayer
- <RunAsync>d__23Unity.Services.Multiplayer
- <RunAsync>d__23Unity.Services.Multiplayer
- <RunAsync>d__24Unity.Services.Multiplayer
- <RunScheduledHeartbeat>d__104Unity.Services.Multiplayer
- <RunScheduledPolling>d__62Unity.Services.Multiplayer
- <RunScheduledPolling>d__94Unity.Services.Multiplayer
- <SavePlayerDataAsync>d__126Unity.Services.Multiplayer
- <SavePropertiesAsync>d__130Unity.Services.Multiplayer
- <SendHeartbeatAsync>d__105Unity.Services.Multiplayer
- <SendHeartbeatPingAsync>d__17Unity.Services.Multiplayer
- <SetDistributedAuthorityConnectHash>d__34Unity.Services.Multiplayer
- <SetupConnectionAsync>d__31Unity.Services.Multiplayer
- <SetupSessionAsync>d__22Unity.Services.Multiplayer
- <StartAsync>d__9Unity.Services.Multiplayer
- <StartBackfillingAsync>d__35Unity.Services.Multiplayer
- <StopBackfillingAsync>d__36Unity.Services.Multiplayer
- <SubscribeAsync>d__12Unity.Services.Multiplayer
- <SubscribeToLobbyEventsAsync>d__11Unity.Services.Multiplayer
- <SubscribeToLobbyEventsAsync>d__95Unity.Services.Multiplayer
- <TryCatchRequest>d__16`1Unity.Services.Multiplayer
- <TryCatchRequest>d__17`1Unity.Services.Multiplayer
- <TryCatchRequest>d__18`2Unity.Services.Multiplayer
- <TryCatchRequest>d__19`2Unity.Services.Multiplayer
- <TryCatchRequest>d__28`1Unity.Services.Multiplayer
- <TryCatchRequest>d__29`2Unity.Services.Multiplayer
- <TryHandleSessionCreationException>d__25Unity.Services.Multiplayer
- <Unity-Services-Multiplayer-IModule-InitializeAsync>d__23Unity.Services.Multiplayer
- <UnsubscribeAsync>d__13Unity.Services.Multiplayer
- <UpdateBackfillTicketAsync>d__10Unity.Services.Multiplayer
- <UpdateBackfillTicketAsync>d__14Unity.Services.Multiplayer
- <UpdateCurrentPlayerAsync>d__80Unity.Services.Multiplayer
- <UpdateLobbyAsync>d__22Unity.Services.Multiplayer
- <UpdateLobbyAsync>d__23Unity.Services.Multiplayer
- <UpdateLobbyAsync>d__78Unity.Services.Multiplayer
- <UpdateLobbyDataAsync>d__79Unity.Services.Multiplayer
- <UpdatePlayerAsync>d__23Unity.Services.Multiplayer
- <UpdatePlayerAsync>d__24Unity.Services.Multiplayer
- <UpdatePlayerAsync>d__81Unity.Services.Multiplayer
- <ValidateMaxPlayersAsync>d__69Unity.Services.Multiplayer
- <ValidatePropertyAsync>d__29Unity.Services.Multiplayer
- <WaitForSeconds>d__30Unity.Services.Multiplayer
Pick a struct on the left
Members with offsets, functions with parameters, inheritance and cross-references appear here. Every view has a permalink.
/ filter↑↓ moveEnter openEsc back to list