Struct ForNetworkSerializable : ValueType : Object Path C++ Link Unity.Netcode.FastBufferWriter.ForNetworkSerializable, Unity.Netcode.Runtime 0x0001 (1 B) align 1 Unity.Netcode.Runtime 0x00x0001 Members 0 Show inherited members OffsetSizeNameTypeFlagsNo reflected members. // Unity.Netcode.FastBufferWriter.ForNetworkSerializable, Unity.Netcode.Runtime // size 0x0001 (1), align 1 struct ForNetworkSerializable : public ValueType { public: };