| void get_IsPlayerObject() | Public+1 flags | — | 0x00 |
| void set_IsPlayerObject() | Public+1 flags | — | 0x00 |
| void get_HasParent() | Public+1 flags | — | 0x00 |
| void set_HasParent() | Public+1 flags | — | 0x00 |
| void get_IsSceneObject() | Public+1 flags | — | 0x00 |
| void set_IsSceneObject() | Public+1 flags | — | 0x00 |
| void get_HasTransform() | Public+1 flags | — | 0x00 |
| void set_HasTransform() | Public+1 flags | — | 0x00 |
| void get_IsLatestParentSet() | Public+1 flags | — | 0x00 |
| void set_IsLatestParentSet() | Public+1 flags | — | 0x00 |
| void get_WorldPositionStays() | Public+1 flags | — | 0x00 |
| void set_WorldPositionStays() | Public+1 flags | — | 0x00 |
| void get_DestroyWithScene() | Public+1 flags | — | 0x00 |
| void set_DestroyWithScene() | Public+1 flags | — | 0x00 |
| void get_DontDestroyWithOwner() | Public+1 flags | — | 0x00 |
| void set_DontDestroyWithOwner() | Public+1 flags | — | 0x00 |
| void get_HasOwnershipFlags() | Public+1 flags | — | 0x00 |
| void set_HasOwnershipFlags() | Public+1 flags | — | 0x00 |
| void get_SyncObservers() | Public+1 flags | — | 0x00 |
| void set_SyncObservers() | Public+1 flags | — | 0x00 |
| void get_SpawnWithObservers() | Public+1 flags | — | 0x00 |
| void set_SpawnWithObservers() | Public+1 flags | — | 0x00 |
| void Serialize() | Public | — | 0x00 |
| void Deserialize() | Public | — | 0x00 |