Zdexby TheHolyOneZ
5,999 structs
Struct

AnimationState

: ValueType : Object
Unity.Netcode.Components.NetworkAnimator.AnimationState, Unity.Netcode.Runtime 0x0020 (32 B) align 4 Unity.Netcode.Runtime
0x00x0020

Members 12

OffsetSizeNameTypeFlags
0x01HasBeenProcessedbool1 flags
0x00010x03padding / unreflected
0x04StateHashint1 flags
0x04NormalizedTimefloat1 flags
0x04Layerint1 flags
0x04Weightfloat1 flags
0x04Durationfloat1 flags
0x01Transitionbool1 flags
0x01CrossFadebool1 flags
—0x01k_IsTransitionbytePrivateStatic+1 flags
—0x01k_IsCrossFadebytePrivateStatic+1 flags
0x01m_StateFlagsbytePrivate
0x001B0x01padding / unreflected
0x04DestinationStateHashint1 flags

Functions 1

SignatureFlagsNativeParams
void NetworkSerialize()PublicFinal+2 flags—0x00