Struct ContactEventHandlerInfo : ValueType : Object Path C++ Link Unity.Netcode.Components.ContactEventHandlerInfo, Unity.Netcode.Runtime 0x0002 (2 B) align 1 Unity.Netcode.Runtime 0x00x0002 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x01ProvideNonRigidBodyContactEventsboolPublic0x00010x01HasContactEventPriorityboolPublic // Unity.Netcode.Components.ContactEventHandlerInfo, Unity.Netcode.Runtime // size 0x0002 (2), align 1 struct ContactEventHandlerInfo : public ValueType { public: bool ProvideNonRigidBodyContactEvents; // 0x0000(0x01) Public bool HasContactEventPriority; // 0x0001(0x01) Public };