Struct SceneMap : ValueType : Object Path C++ Link Unity.Netcode.NetworkSceneManager.SceneMap, Unity.Netcode.Runtime 0x0028 (40 B) align 8 Unity.Netcode.Runtime implements INetworkSerializable 0x00x0028 Members 7 Show inherited members OffsetSizeNameTypeFlags0x00000x04MapTypeMapTypesPublic0x00040x04SceneScenePublic0x00080x01ScenePresentboolPublic0x00090x07padding / unreflected0x00100x08SceneNamestringPublic0x00180x04ServerHandleintPublic0x001C0x04MappedLocalHandleintPublic0x00200x04LocalHandleintPublic0x00240x04unreflected bytes to end of SceneMap Functions 1 SignatureFlagsNativeParamsvoid NetworkSerialize()PublicFinal+2 flags—0x00 // Unity.Netcode.NetworkSceneManager.SceneMap, Unity.Netcode.Runtime // size 0x0028 (40), align 8 struct SceneMap : public ValueType { public: MapTypes MapType; // 0x0000(0x04) Public Scene Scene; // 0x0004(0x04) Public bool ScenePresent; // 0x0008(0x01) Public uint8 pad_0[0x07]; // 0x0009(0x07) string SceneName; // 0x0010(0x08) Public int ServerHandle; // 0x0018(0x04) Public int MappedLocalHandle; // 0x001C(0x04) Public int LocalHandle; // 0x0020(0x04) Public uint8 pad_1[0x04]; // 0x0024(0x04) void NetworkSerialize(); [Public Final Virtual NewSlot] };