Zdexby TheHolyOneZ
5,999 structs
Struct

CurrentState

: ValueType : Object
Unity.Netcode.BufferedLinearInterpolator`1.CurrentState, Unity.Netcode.Runtime 0x0078 (120 B) align 8 Unity.Netcode.Runtime
0x00x0078

Members 13

OffsetSizeNameTypeFlags
0x20TargetNullable`1Public
0x08StartTimedoublePublic
0x08EndTimedoublePublic
0x08TimeToTargetValuedoublePublic
0x08DeltaTimedoublePublic
0x08MaxDeltaTimedoublePublic
0x08LastRemainingTimedoublePublic
0x04LerpTfloatPublic
0x01TargetReachedboolPublic
0x00550x03padding / unreflected
—CurrentValueuint8Public
0x00580x08padding / unreflected
—PreviousValueuint8Public
0x00600x08padding / unreflected
—NextValueuint8Public
0x00680x08padding / unreflected
0x04m_CurrentDeltaTimefloatPrivate
0x00740x04unreflected bytes to end of CurrentState

Functions 6

SignatureFlagsNativeParams
void get_CurrentDeltaTime()Public+1 flags—0x00
void get_FinalTimeToTarget()Public+1 flags—0x00
void AddDeltaTime()Public—0x00
void SetTimeToTarget()Public—0x00
void TargetTimeAproximatelyReached()Public—0x00
void Reset()Public—0x00

Used by 1

types with a member, parameter or interface of this type