Struct DeferredDespawnObject : ValueType : Object Path C++ Link Unity.Netcode.NetworkSpawnManager.DeferredDespawnObject, Unity.Netcode.Runtime 0x0010 (16 B) align 8 Unity.Netcode.Runtime 0x00x0010 Members 3 Show inherited members OffsetSizeNameTypeFlags0x00000x04TickToDespawnintPublic0x00040x01HasDeferredDespawnCheckboolPublic0x00050x03padding / unreflected0x00080x08NetworkObjectIdulongPublic // Unity.Netcode.NetworkSpawnManager.DeferredDespawnObject, Unity.Netcode.Runtime // size 0x0010 (16), align 8 struct DeferredDespawnObject : public ValueType { public: int TickToDespawn; // 0x0000(0x04) Public bool HasDeferredDespawnCheck; // 0x0004(0x01) Public uint8 pad_0[0x03]; // 0x0005(0x03) ulong NetworkObjectId; // 0x0008(0x08) Public };