Struct SceneEntry : ValueType : Object Path C++ Link Unity.Netcode.DefaultSceneManagerHandler.SceneEntry, Unity.Netcode.Runtime 0x0008 (8 B) align 4 Unity.Netcode.Runtime 0x00x0008 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x01IsAssignedboolPublic0x00010x03padding / unreflected0x00040x04SceneScenePublic // Unity.Netcode.DefaultSceneManagerHandler.SceneEntry, Unity.Netcode.Runtime // size 0x0008 (8), align 4 struct SceneEntry : public ValueType { public: bool IsAssigned; // 0x0000(0x01) Public uint8 pad_0[0x03]; // 0x0001(0x03) Scene Scene; // 0x0004(0x04) Public };