Zdexby TheHolyOneZ
5,999 structs
Struct

ConnectionApprovedMessage

: ValueType : Object
Unity.Netcode.ConnectionApprovedMessage, Unity.Netcode.Runtime 0x0080 (128 B) align 8 Unity.Netcode.Runtime
implements INetworkMessage
0x00x0080

Members 13

OffsetSizeNameTypeFlags
—0x04k_AddCMBServiceConfigintPrivateStatic+1 flags
—0x04k_VersionAddClientIdsintPrivateStatic+1 flags
0x08OwnerClientIdulongPublic
0x04NetworkTickintPublic
0x000C0x04padding / unreflected
0x20ServiceConfigServiceConfigPublic
0x01IsRestoredSessionboolPublic
0x00310x07padding / unreflected
0x08CurrentSessionOwnerulongPublic
0x01IsDistributedAuthorityboolPublic
0x00410x07padding / unreflected
0x08SpawnedObjectsListHashSet`1Public
0x08m_ReceivedSceneObjectDataFastBufferReaderPrivate
0x10MessageVersionsNativeArray`1Public
0x10ConnectedClientIdsNativeArray`1Public
0x04m_ReceiveMessageVersionintPrivate
0x007C0x04unreflected bytes to end of ConnectionApprovedMessage

Functions 6

SignatureFlagsNativeParams
void get_Version()PublicFinal+3 flags—0x00
void GetSessionOwner()Private—0x00
void GetIsSessionRestor()Private—0x00
void Serialize()PublicFinal+2 flags—0x00
void Deserialize()PublicFinal+2 flags—0x00
void Handle()PublicFinal+2 flags—0x00