Zdexby TheHolyOneZ
5,999 structs
Struct

CreateObjectMessage

: ValueType : Object
Unity.Netcode.CreateObjectMessage, Unity.Netcode.Runtime 0x00A8 (168 B) align 8 Unity.Netcode.Runtime
implements INetworkMessage
0x00x00A8

Members 10

OffsetSizeNameTypeFlags
—0x08k_NamestringPrivateStatic+1 flags
0x80ObjectInfoSceneObjectPublic
0x08m_ReceivedNetworkVariableDataFastBufferReaderPrivate
0x08ObserverIdsulong[]1 flags
0x08NewObserverIdsulong[]1 flags
0x08NetworkObjectIdulong1 flags
—0x01k_IncludesSerializedObjectbytePrivateStatic+1 flags
—0x01k_UpdateObserversbytePrivateStatic+1 flags
—0x01k_UpdateNewObserversbytePrivateStatic+1 flags
0x01m_CreateObjectMessageTypeFlagsbytePrivate
0x00A10x07unreflected bytes to end of CreateObjectMessage

Functions 14

SignatureFlagsNativeParams
void get_Version()PublicFinal+3 flags—0x00
void get_IncludesSerializedObject()2 flags—0x00
void set_IncludesSerializedObject()2 flags—0x00
void get_UpdateObservers()2 flags—0x00
void set_UpdateObservers()2 flags—0x00
void get_UpdateNewObservers()2 flags—0x00
void set_UpdateNewObservers()2 flags—0x00
void GetFlag()Private—0x00
void SetFlag()Private—0x00
void Serialize()PublicFinal+2 flags—0x00
void Deserialize()PublicFinal+2 flags—0x00
void Handle()PublicFinal+2 flags—0x00
void CreateObject()Static+1 flags—0x00
void CreateObject()Static+1 flags—0x00