Struct ReleasedNetworkId : ValueType : Object Path C++ Link Unity.Netcode.ReleasedNetworkId, Unity.Netcode.Runtime 0x0010 (16 B) align 8 Unity.Netcode.Runtime 0x00x0010 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x08NetworkIdulongPublic0x00080x04ReleaseTimefloatPublic0x000C0x04unreflected bytes to end of ReleasedNetworkId // Unity.Netcode.ReleasedNetworkId, Unity.Netcode.Runtime // size 0x0010 (16), align 8 struct ReleasedNetworkId : public ValueType { public: ulong NetworkId; // 0x0000(0x08) Public float ReleaseTime; // 0x0008(0x04) Public uint8 pad_0[0x04]; // 0x000C(0x04) };