Struct NetworkMessageHeader : ValueType : Object Path C++ Link Unity.Netcode.NetworkMessageHeader, Unity.Netcode.Runtime 0x0008 (8 B) align 4 Unity.Netcode.Runtime implements INetworkSerializeByMemcpy 0x00x0008 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x04MessageTypeuintPublic0x00040x04MessageSizeuintPublic Used by 3types with a member, parameter or interface of this type NetworkContextReceiveQueueItemTriggerData // Unity.Netcode.NetworkMessageHeader, Unity.Netcode.Runtime // size 0x0008 (8), align 4 struct NetworkMessageHeader : public ValueType { public: uint MessageType; // 0x0000(0x04) Public uint MessageSize; // 0x0004(0x04) Public };