Struct ConnectionApprovalRequest : ValueType : Object Path C++ Link Unity.Netcode.NetworkManager.ConnectionApprovalRequest, Unity.Netcode.Runtime 0x0010 (16 B) align 8 Unity.Netcode.Runtime 0x00x0010 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x08Payloadbyte[]Public0x00080x08ClientNetworkIdulongPublic // Unity.Netcode.NetworkManager.ConnectionApprovalRequest, Unity.Netcode.Runtime // size 0x0010 (16), align 8 struct ConnectionApprovalRequest : public ValueType { public: byte[] Payload; // 0x0000(0x08) Public ulong ClientNetworkId; // 0x0008(0x08) Public };