| void SetDefault(bool InDefaultValue) | FinalNative+1 flags | | 0x01 |
| void RemoveKey(UMovieSceneScriptingKey* Key) | NativePublic | | 0x08 |
| void RemoveDefault() | FinalNative+1 flags | | 0x00 |
| bool HasDefault() | FinalNative+1 flags | | 0x01 |
| int32 GetNumKeys() | FinalNative+1 flags | | 0x04 |
| TArray<void> GetKeys() | NativePublic | | 0x10 |
| bool GetDefault() | FinalNative+1 flags | | 0x01 |
| TArray<void> EvaluateKeys(const FSequencerScriptingRange& Range, const FFrameRate& FrameRate) | FinalNative+1 flags | | 0x30 |
| FSequencerScriptingRange ComputeEffectiveRange() | FinalNative+1 flags | | 0x14 |
| UMovieSceneScriptingBoolKey* AddKey(FFrameNumber& InTime, bool NewValue, float SubFrame, const ESequenceTimeUnit& TimeUnit) | FinalNative+1 flags | | 0x18 |