| bool NotEqual_CompareLensDistortionModels(FLensDistortionCameraModel& A, FLensDistortionCameraModel& B) | FinalNative+2 flags | | 0x49 |
| void GetUndistortOverscanFactor(FLensDistortionCameraModel& CameraModel, float DistortedHorizontalFOV, float DistortedAspectRatio, const float& UndistortOverscanFactor) | FinalNative+2 flags | | 0x30 |
| bool EqualEqual_CompareLensDistortionModels(FLensDistortionCameraModel& A, FLensDistortionCameraModel& B) | FinalNative+2 flags | | 0x49 |
| void DrawUVDisplacementToRenderTarget(UObject* WorldContextObject, FLensDistortionCameraModel& CameraModel, float DistortedHorizontalFOV, float DistortedAspectRatio, float UndistortOverscanFactor, UTextureRenderTarget2D* OutputRenderTarget, float OutputMultiply, float OutputAdd) | FinalNative+2 flags | | 0x48 |