| 0x01 | bUseInverseSquaredFalloff | bool | 6 flags | true |
| 0x01 | bAffectsTranslucency | bool | 6 flags | false |
| 0x01 | bPreviewLightRadius | bool | Transient+6 flags | false |
| 0x003B | 0x01 | padding / unreflected |
| 0x04 | SpawnFraction | float | 6 flags | 1 |
| 0x48 | ColorScaleOverLife | FRawDistributionVector | 3 flags | {MinValue=0, MaxValue=0, MinValueVec={X=0, Y=0, Z=0}, MaxVa… |
| 0x30 | BrightnessOverLife | FRawDistributionFloat | 3 flags | {MinValue=0, MaxValue=0, Distribution=nullptr} |
| 0x30 | RadiusScale | FRawDistributionFloat | 3 flags | {MinValue=0, MaxValue=0, Distribution=nullptr} |
| 0x30 | LightExponent | FRawDistributionFloat | 3 flags | {MinValue=0, MaxValue=0, Distribution=nullptr} |
| 0x01 | LightingChannels | FLightingChannels | 6 flags | {bChannel0=true, bChannel1=false, bChannel2=false, bShadowC… |
| 0x0119 | 0x03 | padding / unreflected |
| 0x04 | VolumetricScatteringIntensity | float | 9 flags | 0 |
| 0x01 | bHighQualityLights | bool | 6 flags | false |
| 0x01 | bShadowCastingLights | bool | 6 flags | false |
| 0x0122 | 0x06 | unreflected bytes to end of UParticleModuleLight |