Zdexby TheHolyOneZ
4,763 classes
/Script/Engine.InstancedStaticMeshComponent 0x0630 (1,584 B) align 16 inherited 0x0580 vtable /Script/Engine
0x00x0630

Members 9

OffsetSizeNameTypeFlagsDefault
0x10PerInstanceSMDataTArray<int32>4 flags[]
0x04NumCustomDataFloatsint327 flags0
0x058C0x04padding / unreflected
0x10PerInstanceSMCustomDataTArray<int32>6 flags[]
0x04InstancingRandomSeedint327 flags0
0x04InstanceStartCullDistanceint328 flags0
0x04InstanceEndCullDistanceint328 flags0
0x05AC0x04padding / unreflected
0x10InstanceReorderTableTArray<int32>2 flags[]
0x05C00x50padding / unreflected
0x04NumPendingLightmapsint32TransientProtected+7 flags0
0x06140x04padding / unreflected
0x10CachedMappingsTArray<int32>TransientProtected+4 flags[]
0x06280x08unreflected bytes to end of UInstancedStaticMeshComponent
Inherited from UStaticMeshComponent 26
OffsetSizeNameTypeFlagsDefault
0x04ForcedLodModelint329 flags0
0x04PreviousLODLevelint32Deprecated+5 flags0
0x04MinLODint329 flags0
0x04SubDivisionStepSizeint325 flags32
0x08StaticMeshUStaticMesh*NetRepNotify+8 flagsnullptr
0x04WireframeColorOverrideFColor9 flags{B=255, G=255, R=255, A=255}
0x01bEvaluateWorldPositionOffset : 1bit 0bool6 flagsfalse
0x01bOverrideWireframeColor : 1bit 1bool6 flagsfalse
0x01bOverrideMinLod : 1bit 2bool7 flagsfalse
0x01bOverrideNavigationExport : 1bit 3boolTransient+3 flagsfalse
0x01bForceNavigationObstacle : 1bit 4boolTransient+3 flagstrue
0x01bDisallowMeshPaintPerInstance : 1bit 5bool6 flagsfalse
0x01bIgnoreInstanceForTextureStreaming : 1bit 6bool6 flagsfalse
0x01bOverrideLightMapRes : 1bit 7bool6 flagsfalse
0x01bCastDistanceFieldIndirectShadow : 1bit 0bool7 flagsfalse
0x01bOverrideDistanceFieldSelfShadowBias : 1bit 1bool7 flagsfalse
0x01bUseSubDivisions : 1bit 2bool3 flagstrue
0x01bUseDefaultCollision : 1bit 3bool4 flagsfalse
0x01bReverseCulling : 1bit 4bool7 flagsfalse
0x052E0x02padding / unreflected
0x04OverriddenLightMapResint328 flags64
0x04DistanceFieldIndirectShadowMinVisibilityfloat9 flags0.1
0x04DistanceFieldSelfShadowBiasfloat9 flags0
0x04StreamingDistanceMultiplierfloat8 flags1
0x10LODDataTArray<TArray<FLightmassPrimitiveSettings>>Transient+2 flags[]
0x10StreamingTextureDataTArray<FLightmassPrimitiveSettings>3 flags[]
0x18LightmassSettingsFLightmassPrimitiveSettings3 flags{bUseTwoSidedLighting=false, bShadowIndirectOnly=false, bUs…
Inherited from UMeshComponent 2
OffsetSizeNameTypeFlagsDefault
0x10OverrideMaterialsTArray<bool>4 flags[]
0x04F80x10padding / unreflected
0x01bEnableMaterialParameterCaching : 1bit 0boolProtected+7 flagsfalse
Inherited from UPrimitiveComponent 96
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupuint85 flags0
0x01ViewOwnerDepthPriorityGroupuint85 flags0
0x01IndirectLightingCacheQualityuint89 flags1
0x01LightmapTypeELightmapType9 flagsDefault
0x01bUseMaxLODAsImposter : 1bit 0bool6 flagsfalse
0x01bBatchImpostersAsInstances : 1bit 1bool6 flagsfalse
0x01bNeverDistanceCull : 1bit 2bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 7bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 0bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 1bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 2bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 3bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 4bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 5bool7 flagstrue
0x01bHasMotionBlurVelocityMeshes : 1bit 6bool3 flagsfalse
0x01bVisibleInReflectionCaptures : 1bit 7bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 0bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 1bool7 flagstrue
0x01bRenderInMainPass : 1bit 2bool7 flagstrue
0x01bRenderInDepthPass : 1bit 3bool7 flagstrue
0x01bReceivesDecals : 1bit 4bool7 flagstrue
0x01bOwnerNoSee : 1bit 5bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 6bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 7bool7 flagsfalse
0x01bUseAsOccluder : 1bit 0bool7 flagsfalse
0x01bSelectable : 1bit 1bool3 flagstrue
0x01bForceMipStreaming : 1bit 2bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 3bool3 flagsfalse
0x01CastShadow : 1bit 4bool6 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 5bool7 flagstrue
0x01bAffectDistanceFieldLighting : 1bit 6bool7 flagstrue
0x01bAffectedBySkyLight : 1bit 7bool7 flagstrue
0x01bExcludeSkyLightInReflection : 1bit 0bool6 flagsfalse
0x01bCastDynamicShadow : 1bit 1bool7 flagstrue
0x01bCastStaticShadow : 1bit 2bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 3bool7 flagsfalse
0x01bCastContactShadow : 1bit 4bool7 flagstrue
0x01bSelfShadowOnly : 1bit 5bool7 flagsfalse
0x01bCastFarShadow : 1bit 6bool7 flagsfalse
0x01bCastInsetShadow : 1bit 7bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 0bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 1bool7 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 2bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 3boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 4bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 5bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 6bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 7bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 0bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 1bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 2bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 3bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 4bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 5bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 6bool3 flagstrue
0x01bUseEditorCompositing : 1bit 7bool3 flagsfalse
0x01bRenderCustomDepth : 1bit 0bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 1bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 2bool7 flagsfalse
0x01bHasCustomNavigableGeometryuint85 flags0
0x02A90x01padding / unreflected
0x01CanCharacterStepUpOnuint87 flags1
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false, bShadowC…
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x02AD0x03padding / unreflected
0x04CustomDepthStencilValueint329 flags0
0x02B40x04padding / unreflected
0x10CustomPrimitiveDataFCustomPrimitiveData3 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02D80x08padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x04VisibilityIdint325 flags-1
0x02EC0x04padding / unreflected
0x10RuntimeVirtualTexturesTArray<int8>4 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsExclusive
0x03040x04padding / unreflected
0x04LpvBiasMultiplierfloat9 flags1
0x030C0x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x03180x10padding / unreflected
0x10MoveIgnoreActorsTArray<TArray<FBodyInstance>>Transient+3 flags[]
0x10MoveIgnoreComponentsTArray<FBodyInstance>Transient+5 flags[]
0x03480x18padding / unreflected
0x158BodyInstanceFBodyInstance4 flags{ObjectType=0, CollisionEnabled=3, SleepFamily=Normal, DOFM…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x04BD0x01padding / unreflected
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x04C60x1Apadding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flagsnullptr
Inherited from USceneComponent 28
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<TArray<FVector>>NetTransient+5 flags[]
0x01000x08padding / unreflected
0x10ClientAttachedChildrenTArray<FVector>Transient+4 flags[]
0x01180x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01740x08padding / unreflected
0x04UpdateComponentToWorldRateSecondsfloatProtected+7 flags0
0x04NextUpdateComponentToWorldExpectedTimefloatTransient+5 flags0
0x01bCanSkipIntermediateTransformUpdates : 1bit 1boolTransient+3 flagstrue
0x01bComponentToWorldUpdated : 1bit 2boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 5boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 6boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 7boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 2boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 3bool6 flagsfalse
0x01bHiddenInGame : 1bit 4bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 5bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 6bool6 flagsfalse
0x01860x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x018A0xAEpadding / unreflected
0x50ImportantSocketsTMap<FActorComponentTickFunction, FName>Protected+3 flags<TMap>
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 14

SignatureFlagsNativeParams
bool UpdateInstanceTransform(int32 InstanceIndex, FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport)NativePublic0x44
bool SetCustomDataValue(int32 InstanceIndex, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty)NativePublic0x0E
void SetCullDistances(int32 StartCullDistance, int32 EndCullDistance)FinalNative+1 flags0x08
bool RemoveInstance(int32 InstanceIndex)NativePublic0x05
bool GetInstanceTransform(int32 InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace)FinalNative+1 flags0x42
TArray<void> GetInstancesOverlappingSphere(const FVector& Center, float Radius, bool bSphereInWorldSpace)NativePublic0x28
TArray<void> GetInstancesOverlappingBox(const FBox& Box, bool bBoxInWorldSpace)NativePublic0x30
int32 GetInstanceCount()FinalNative+1 flags0x04
void ClearInstances()NativePublic0x00
bool BatchUpdateInstancesTransforms(int32 StartInstanceIndex, const TArray<bool>& NewInstancesTransforms, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport)NativePublic0x1C
bool BatchUpdateInstancesTransform(int32 StartInstanceIndex, int32 NumInstances, FTransform& NewInstancesTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport)NativePublic0x44
int32 AddInstanceWorldSpace(FTransform& WorldTransform)FinalNative+1 flags0x34
TArray<void> AddInstances(const TArray<bool>& InstanceTransforms, bool bShouldReturnIndices)NativePublic0x28
int32 AddInstance(FTransform& InstanceTransform)NativePublic0x34

Subclasses 1

Used by 4

types with a member, parameter or interface of this type