Zdexby TheHolyOneZ
4,763 classes
Class

UAudioComponent

: USceneComponent : UActorComponent : UObject
/Script/Engine.AudioComponent 0x08F0 (2,288 B) align 16 inherited 0x0290 vtable /Script/Engine
0x00x08F0

Members 44

OffsetSizeNameTypeFlagsDefault
0x08SoundUSoundBase*7 flagsnullptr
0x10InstanceParametersTArray<USoundClass*>5 flags[]
0x08SoundClassOverrideUSoundClass*7 flagsnullptr
0x01bAutoDestroy : 1bit 0bool3 flagsfalse
0x01bStopWhenOwnerDestroyed : 1bit 1bool3 flagstrue
0x01bShouldRemainActiveIfDropped : 1bit 2bool3 flagsfalse
0x01bAllowSpatialization : 1bit 3bool5 flagstrue
0x01bOverrideAttenuation : 1bit 4bool5 flagsfalse
0x01bOverrideSubtitlePriority : 1bit 5bool5 flagsfalse
0x01bIsUISound : 1bit 6bool5 flagsfalse
0x01bEnableLowPassFilter : 1bit 7bool5 flagsfalse
0x01bOverridePriority : 1bit 0bool5 flagsfalse
0x01bSuppressSubtitles : 1bit 1bool5 flagsfalse
0x01bAutoManageAttachment : 1bit 4bool6 flagsfalse
0x02AB0x05padding / unreflected
0x08AudioComponentUserIDFName5 flagsNone
0x04PitchModulationMinfloat7 flags1
0x04PitchModulationMaxfloat7 flags1
0x04VolumeModulationMinfloat7 flags1
0x04VolumeModulationMaxfloat7 flags1
0x04VolumeMultiplierfloat7 flags1
0x04EnvelopeFollowerAttackTimeint327 flags10
0x04EnvelopeFollowerReleaseTimeint327 flags100
0x04Priorityfloat7 flags1
0x04SubtitlePriorityfloat7 flags10000
0x02DC0x04padding / unreflected
0x08SourceEffectChainUSoundEffectSourcePresetChain*7 flagsnullptr
0x04PitchMultiplierfloat7 flags1
0x04LowPassFilterFrequencyfloat7 flags20000
0x02F00x08padding / unreflected
0x08AttenuationSettingsUSoundAttenuation*7 flagsnullptr
0x3A0AttenuationOverridesFSoundAttenuationSettings3 flags{bAttenuate=true, bSpatialize=true, bAttenuateWithLPF=false…
0x08ConcurrencySettingsUSoundConcurrency*Deprecated+5 flagsnullptr
0x50ConcurrencySetTSet<USoundConcurrency*>3 flags<TSet>
0x06F80x0Cpadding / unreflected
0x01AutoAttachLocationRuleEAttachmentRule7 flagsKeepRelative
0x01AutoAttachRotationRuleEAttachmentRule7 flagsKeepRelative
0x01AutoAttachScaleRuleEAttachmentRule7 flagsKeepRelative
0x07070x01padding / unreflected
0x48ModulationRoutingFSoundModulationDefaultRoutingSettings4 flags{VolumeRouting=Inherit, PitchRouting=Inherit, HighpassRouti…
0x10OnAudioPlayStateChangedFMulticastScriptDelegate4 flags<delegate>
0x07600x18padding / unreflected
0x10OnAudioVirtualizationChangedFMulticastScriptDelegate4 flags<delegate>
0x07880x18padding / unreflected
0x10OnAudioFinishedFMulticastScriptDelegate4 flags<delegate>
0x07B00x18padding / unreflected
0x10OnAudioPlaybackPercentFMulticastScriptDelegate4 flags<delegate>
0x07D80x18padding / unreflected
0x10OnAudioSingleEnvelopeValueFMulticastScriptDelegate4 flags<delegate>
0x08000x18padding / unreflected
0x10OnAudioMultiEnvelopeValueFMulticastScriptDelegate4 flags<delegate>
0x08280x18padding / unreflected
0x10OnQueueSubtitlesFScriptDelegate4 flags<delegate>
0x08AutoAttachParentTWeakObjectPtr<USceneComponent>12 flags<0xffffffff>
0x08AutoAttachSocketNameFName7 flagsNone
0x08600x90unreflected bytes to end of UAudioComponent
Inherited from USceneComponent 28
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<TArray<FVector>>NetTransient+5 flags[]
0x01000x08padding / unreflected
0x10ClientAttachedChildrenTArray<FVector>Transient+4 flags[]
0x01180x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01740x08padding / unreflected
0x04UpdateComponentToWorldRateSecondsfloatProtected+7 flags0
0x04NextUpdateComponentToWorldExpectedTimefloatTransient+5 flags0
0x01bCanSkipIntermediateTransformUpdates : 1bit 1boolTransient+3 flagstrue
0x01bComponentToWorldUpdated : 1bit 2boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 5boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 6boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 7boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 2boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 3bool6 flagsfalse
0x01bHiddenInGame : 1bit 4bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 5bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 6bool6 flagsfalse
0x01860x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x018A0xAEpadding / unreflected
0x50ImportantSocketsTMap<FActorComponentTickFunction, FName>Protected+3 flags<TMap>
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 35

SignatureFlagsNativeParams
void StopDelayed(float DelayTime)FinalNative+1 flags0x04
void Stop()NativePublic0x00
void SetWaveParameter(const FName& InName, USoundWave* InWave)FinalNative+1 flags0x10
void SetVolumeMultiplier(float NewVolumeMultiplier)FinalNative+1 flags0x04
void SetUISound(bool bInUISound)FinalNative+1 flags0x01
void SetSubmixSend(USoundSubmixBase* Submix, float SendLevel)FinalNative+1 flags0x0C
void SetSourceBusSendPreEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel)FinalNative+1 flags0x0C
void SetSourceBusSendPostEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel)FinalNative+1 flags0x0C
void SetSound(USoundBase* NewSound)FinalNative+1 flags0x08
void SetPitchMultiplier(float NewPitchMultiplier)FinalNative+1 flags0x04
void SetPaused(bool bPause)FinalNative+1 flags0x01
void SetOutputToBusOnly(bool bInOutputToBusOnly)FinalNative+1 flags0x01
void SetLowPassFilterFrequency(float InLowPassFilterFrequency)FinalNative+1 flags0x04
void SetLowPassFilterEnabled(bool InLowPassFilterEnabled)FinalNative+1 flags0x01
void SetIntParameter(const FName& InName, int32 inInt)FinalNative+1 flags0x0C
void SetFloatParameter(const FName& InName, float InFloat)FinalNative+1 flags0x0C
void SetBoolParameter(const FName& InName, bool InBool)FinalNative+1 flags0x09
void SetAudioBusSendPreEffect(UAudioBus* AudioBus, float AudioBusSendLevel)FinalNative+1 flags0x0C
void SetAudioBusSendPostEffect(UAudioBus* AudioBus, float AudioBusSendLevel)FinalNative+1 flags0x0C
void PlayQuantized(UObject* WorldContextObject, const UQuartzClockHandle*& InClockHandle, FQuartzQuantizationBoundary& InQuantizationBoundary, const FScriptDelegate& InDelegate, float InStartTime, float InFadeInDuration, float InFadeVolumeLevel, const EAudioFaderCurve& InFadeCurve)NativePublic0x39
void Play(float StartTime)NativePublic0x04
bool IsVirtualized()FinalNative+1 flags0x01
bool IsPlaying()NativePublic0x01
bool HasCookedFFTData()FinalNative+1 flags0x01
bool HasCookedAmplitudeEnvelopeData()FinalNative+1 flags0x01
EAudioComponentPlayState GetPlayState()FinalNative+1 flags0x01
bool GetCookedFFTDataForAllPlayingSounds(const TArray<bool>& OutSoundWaveSpectralData)FinalNative+1 flags0x11
bool GetCookedFFTData(const TArray<TArray<bool>>& FrequenciesToGet, const TArray<bool>& OutSoundWaveSpectralData)FinalNative+1 flags0x21
bool GetCookedEnvelopeDataForAllPlayingSounds(const TArray<bool>& OutEnvelopeData)FinalNative+1 flags0x11
bool GetCookedEnvelopeData(const float& OutEnvelopeData)FinalNative+1 flags0x05
void FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAudioFaderCurve& FadeCurve)NativePublic0x09
void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve& FadeCurve)NativePublic0x0D
bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings)FinalNative+1 flags0x3A1
void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve& FadeCurve)FinalNative+1 flags0x09
void AdjustAttenuation(FSoundAttenuationSettings& InAttenuationSettings)FinalNative+1 flags0x3A0

Used by 6

types with a member, parameter or interface of this type