0x00x02D0
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | CurrentAsset | UAnimationAsset* | Transient+5 flags | nullptr | |
| 0x10 | PostEvaluateAnimEvent | FScriptDelegate | Transient+4 flags | <delegate> |
Inherited from UAnimInstance 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | CurrentSkeleton | USkeleton* | Transient+5 flags | nullptr | |
| 0x01 | RootMotionMode | uint8 | 7 flags | 3 | |
| 0x01 | bAllowParallelUpdateWithRootMotionFromEverything | bool | 7 flags | false | |
| 0x01 | bUseMultiThreadedAnimationUpdate : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bUsingCopyPoseFromMesh : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bReceiveNotifiesFromLinkedInstances : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bPropagateNotifiesToLinkedInstances : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bQueueMontageEvents : 1bit 6 | bool | Transient+3 flags | false | |
| 0x003B | 0x05 | padding / unreflected | |||
| 0x10 | OnMontageBlendingOut | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageStarted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnAllMontageInstancesEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0080 | 0x88 | padding / unreflected | |||
| 0x70 | NotifyQueue | FAnimNotifyQueue | Transient+1 flags | {AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>} | |
| 0x10 | ActiveAnimNotifyState | TArray<void> | Transient+3 flags | [] | |
Functions 13
| Signature | Flags | Native | Params |
|---|---|---|---|
| void StopAnim() | FinalNative+1 flags | 0x00 | |
| void SetReverse(bool bInReverse) | FinalNative+1 flags | 0x01 | |
| void SetPreviewCurveOverride(const FName& PoseName, float Value, bool bRemoveIfZero) | FinalNative+1 flags | 0x0D | |
| void SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies) | FinalNative+1 flags | 0x09 | |
| void SetPosition(float InPosition, bool bFireNotifies) | FinalNative+1 flags | 0x05 | |
| void SetPlayRate(float InPlayRate) | FinalNative+1 flags | 0x04 | |
| void SetPlaying(bool bIsPlaying) | FinalNative+1 flags | 0x01 | |
| void SetLooping(bool bIsLooping) | FinalNative+1 flags | 0x01 | |
| void SetBlendSpaceInput(const FVector& InBlendInput) | FinalNative+1 flags | 0x0C | |
| void SetAnimationAsset(UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate) | NativePublic | 0x10 | |
| void PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition) | FinalNative+1 flags | 0x0C | |
| float GetLength() | FinalNative+1 flags | 0x04 | |
| UAnimationAsset* GetAnimationAsset() | NativePublic | 0x08 |