Zdexby TheHolyOneZ
4,763 classes
Class

UAudioMixerBlueprintLibrary

: UBlueprintFunctionLibrary : UObject
/Script/AudioMixer.AudioMixerBlueprintLibrary 0x0030 (48 B) align 8 inherited 0x0030 vtable /Script/AudioMixer
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 34

SignatureFlagsNativeParams
float TrimAudioCache(float InMegabytesToFree)FinalNative+2 flags0x08
USoundWave* StopRecordingOutput(UObject* WorldContextObject, const EAudioRecordingExportType& ExportType, const FString& Name, const FString& Path, USoundSubmix* SubmixToRecord, USoundWave* ExistingSoundWaveToOverwrite)FinalNative+2 flags0x48
void StopAudioBus(UObject* WorldContextObject, UAudioBus* AudioBus)FinalNative+2 flags0x10
void StopAnalyzingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToStopAnalyzing)FinalNative+2 flags0x10
void StartRecordingOutput(UObject* WorldContextObject, float ExpectedDuration, USoundSubmix* SubmixToRecord)FinalNative+2 flags0x18
void StartAudioBus(UObject* WorldContextObject, UAudioBus* AudioBus)FinalNative+2 flags0x10
void StartAnalyzingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToAnalyze, const EFFTSize& FFTSize, const EFFTPeakInterpolationMethod& InterpolationMethod, const EFFTWindowType& WindowType, float HopSize, const EAudioSpectrumType& SpectrumType)FinalNative+2 flags0x19
void SetSubmixEffectChainOverride(UObject* WorldContextObject, USoundSubmix* SoundSubmix, const TArray<float>& SubmixEffectPresetChain, float FadeTimeSec)FinalNative+2 flags0x24
void SetBypassSourceEffectChainEntry(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex, bool bBypassed)FinalNative+2 flags0x15
void ResumeRecordingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToPause)FinalNative+2 flags0x10
void ReplaceSubmixEffect(UObject* WorldContextObject, USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, USoundEffectSubmixPreset* SubmixEffectPreset)FinalNative+2 flags0x20
void ReplaceSoundEffectSubmix(UObject* WorldContextObject, USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, USoundEffectSubmixPreset* SubmixEffectPreset)FinalNative+2 flags0x20
void RemoveSubmixEffectPresetAtIndex(UObject* WorldContextObject, USoundSubmix* SoundSubmix, int32 SubmixChainIndex)FinalNative+2 flags0x14
void RemoveSubmixEffectPreset(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset)FinalNative+2 flags0x18
void RemoveSubmixEffectAtIndex(UObject* WorldContextObject, USoundSubmix* SoundSubmix, int32 SubmixChainIndex)FinalNative+2 flags0x14
void RemoveSubmixEffect(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset)FinalNative+2 flags0x18
void RemoveSourceEffectFromPresetChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex)FinalNative+2 flags0x14
void RemoveMasterSubmixEffect(UObject* WorldContextObject, USoundEffectSubmixPreset* SubmixEffectPreset)FinalNative+2 flags0x10
void PrimeSoundForPlayback(USoundWave* SoundWave, const FScriptDelegate& OnLoadCompletion)FinalNative+2 flags0x18
void PrimeSoundCueForPlayback(USoundCue* SoundCue)FinalNative+2 flags0x08
void PauseRecordingOutput(UObject* WorldContextObject, USoundSubmix* SubmixToPause)FinalNative+2 flags0x10
TArray<void> MakePresetSpectralAnalysisBandSettings(const EAudioSpectrumBandPresetType& InBandPresetType, int32 InNumBands, int32 InAttackTimeMsec, int32 InReleaseTimeMsec)FinalNative+2 flags0x20
TArray<void> MakeMusicalSpectralAnalysisBandSettings(int32 InNumSemitones, const EMusicalNoteName& InStartingMusicalNote, int32 InStartingOctave, int32 InAttackTimeMsec, int32 InReleaseTimeMsec)FinalNative+2 flags0x28
TArray<void> MakeFullSpectrumSpectralAnalysisBandSettings(int32 InNumBands, float InMinimumFrequency, float InMaximumFrequency, int32 InAttackTimeMsec, int32 InReleaseTimeMsec)FinalNative+2 flags0x28
bool IsAudioBusActive(UObject* WorldContextObject, UAudioBus* AudioBus)FinalNative+2 flags0x11
void GetPhaseForFrequencies(UObject* WorldContextObject, const TArray<TArray<USoundSubmix*>>& Frequencies, const TArray<USoundSubmix*>& Phases, USoundSubmix* SubmixToAnalyze)FinalNative+2 flags0x30
int32 GetNumberOfEntriesInSourceEffectChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain)FinalNative+2 flags0x14
void GetMagnitudeForFrequencies(UObject* WorldContextObject, const TArray<TArray<USoundSubmix*>>& Frequencies, const TArray<USoundSubmix*>& Magnitudes, USoundSubmix* SubmixToAnalyze)FinalNative+2 flags0x30
void ClearSubmixEffects(UObject* WorldContextObject, USoundSubmix* SoundSubmix)FinalNative+2 flags0x10
void ClearSubmixEffectChainOverride(UObject* WorldContextObject, USoundSubmix* SoundSubmix, float FadeTimeSec)FinalNative+2 flags0x14
void ClearMasterSubmixEffects(UObject* WorldContextObject)FinalNative+2 flags0x08
int32 AddSubmixEffect(UObject* WorldContextObject, USoundSubmix* SoundSubmix, USoundEffectSubmixPreset* SubmixEffectPreset)FinalNative+2 flags0x1C
void AddSourceEffectToPresetChain(UObject* WorldContextObject, USoundEffectSourcePresetChain* PresetChain, const FSourceEffectChainEntry& Entry)FinalNative+2 flags0x20
void AddMasterSubmixEffect(UObject* WorldContextObject, USoundEffectSubmixPreset* SubmixEffectPreset)FinalNative+2 flags0x10