Class ULootBoxesProcessor_Import : UGameTuneProcessor : UObject Path C++ Link /Script/AtomicHeartGameTune.LootBoxesProcessor_Import 0x01D0 (464 B) align 8 inherited 0x0120 vtable 0x6070b40 /Script/AtomicHeartGameTune 0x00x01D0 Members 2 Show inherited members OffsetSizeNameTypeFlagsDefault0x01200x10DataTArray<TMap<TSoftObjectPtr<AActor>, void>>Transient+2 flags[]0x01300x50DataAccessTMap<TSoftObjectPtr<AActor>, void>Transient+1 flags<TMap>0x01800x50unreflected bytes to end of ULootBoxesProcessor_Import Functions 0 SignatureFlagsNativeParamsNo reflected functions. // /Script/AtomicHeartGameTune.LootBoxesProcessor_Import // size 0x01D0 (464), inherited 0x0120, align 8 class ULootBoxesProcessor_Import : public UGameTuneProcessor { public: TArray<TMap<TSoftObjectPtr<AActor>, void>> Data; // 0x0120(0x10) ZeroConstructor Transient NativeAccessSpecifierPrivate = [] TMap<TSoftObjectPtr<AActor>, void> DataAccess; // 0x0130(0x50) Transient NativeAccessSpecifierPrivate = <TMap> uint8 pad_0[0x50]; // 0x0180(0x50) };