Zdexby TheHolyOneZ
4,763 classes
Class

UWindowControlKeyWidget

: UBaseCharacterWidget : UAHBaseUserWidget : UUserWidget : UWidget : UVisual : UObject
/Script/AtomicHeart.WindowControlKeyWidget 0x03B0 (944 B) align 8 inherited 0x0328 vtable /Script/AtomicHeart
0x00x03B0

Members 13

OffsetSizeNameTypeFlagsDefault
0x03280x18padding / unreflected
0x04WideBorderHorizontalPaddingfloatProtected+7 flags0
0x03440x04padding / unreflected
0x04RequiredHoldingTimefloatProtected+7 flags1
0x01bIsAlwaysVisibleboolProtected+6 flagsfalse
0x034D0x03padding / unreflected
0x04HoveredOpacityfloatProtected+6 flags1
0x04UnhoveredOpacityfloatProtected+6 flags0.5
0x08ButtonsIconsBoxUHorizontalBox*Protected+9 flagsnullptr
0x08ButtonNameUTextBlock*Protected+9 flagsnullptr
0x08MainOverlayUPanelWidget*Protected+9 flagsnullptr
0x08InputActionTagFGameplayTagProtected+5 flags{TagName=None}
0x01bLongPressboolProtected+7 flagsfalse
0x03790x07padding / unreflected
0x18DefaultButtonNameFTextProtected+3 flags<FText>
0x08CachedInputActionUUITaggedInputAction*Protected+5 flagsnullptr
0x08CachedIconUPaperSprite*5 flagsnullptr
0x03A80x08unreflected bytes to end of UWindowControlKeyWidget
Inherited from UAHBaseUserWidget 12
OffsetSizeNameTypeFlagsDefault
0x10RightStickInputEventFMulticastScriptDelegate4 flags<delegate>
0x10OnWidgetClosedFMulticastScriptDelegate4 flags<delegate>
0x08InputContextTagFGameplayTagProtected+6 flags{TagName=None}
0x01bShowCursorboolProtected+8 flagsfalse
0x01bShowCursorOnControllerboolProtected+8 flagsfalse
0x01bFocusWidgetboolProtected+8 flagstrue
0x02930x05padding / unreflected
0x28ApplyingTagsFGameplayTagContainerProtected+4 flags{GameplayTags=[], ParentTags=[]}
0x28ProhibitionTagsToOpenWidgetFGameplayTagContainerProtected+4 flags{GameplayTags=[], ParentTags=[]}
0x08WidgetTagFGameplayTagProtected+6 flags{TagName=None}
0x01bShouldSendVisibilityEventsboolProtected+8 flagsfalse
0x01bPauseGameboolProtected+8 flagsfalse
0x02F20x06padding / unreflected
0x08CursorSettingsUDA_GamepadCursorSettings*Protected+6 flagsnullptr
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01800x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequenceTickManager*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<TArray<UWidgetTree*>>Transient+2 flags[]
0x10NamedSlotBindingsTArray<UWidgetTree*>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01ED0x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F90x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<UPanelSlot*>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00BD0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D90x27padding / unreflected
0x10NativeBindingsTArray<void>TransientProtected+2 flags[]

Functions 8

SignatureFlagsNativeParams
void UpdateHoldProgressEvent(const float& OutProgress)EventProtected0x04
void SetTextFont(FSlateFontInfo& InFont)FinalNative+1 flags0x58
void SetTextColor(FSlateColor& InColorAndOpacity)FinalNative+1 flags0x28
void SetText(FText& InText)FinalNative+1 flags0x18
void SetButtonVisual(UUITaggedInputAction* OutInputAction)EventProtected0x08
void SetButton(const FGameplayTag& InTag)FinalNative+1 flags0x08
void OnGamepadControlledChanged(bool bIsGamepadEnabled)FinalNative+1 flags0x01
bool IsButtonVisible(const EUIActionPlatformButtonVisibility& InButtonVisibility, bool bInIsGamepad)FinalNative+1 flags0x03

Subclasses 1

Used by 2

types with a member, parameter or interface of this type