| void UnloadAllStreamingLevels(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| bool MoveActorToLevel(AActor* Actor, UObject* InLevel) | FinalNative+2 flags | | 0x11 |
| void InvalidateStreaming(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| FString GetSublevelNameForActor(AActor* TargetActor, bool bIncludeLoadStatus) | FinalNative+2 flags | | 0x20 |
| FVector GetOwningLevelPosition(AActor* Actor) | FinalNative+2 flags | | 0x14 |
| bool GetIsCurrentLevelVisibleForActor(AActor* InActor) | FinalNative+2 flags | | 0x09 |
| ULevel* FindLevelCharacterInner(UObject* WorldContextObject, const FVector& InActorLocation) | FinalNative+2 flags | | 0x20 |