| bool IsValidStepIndex(int32 StepIndex) | FinalNative+1 flags | | 0x05 |
| bool IsDone() | FinalNative+1 flags | | 0x01 |
| bool HasActiveSteps() | FinalNative+1 flags | | 0x01 |
| EQuestStepStatus GetStepStatusAt(int32 StepIndex) | FinalNative+1 flags | | 0x05 |
| int32 GetStepsCount() | FinalNative+1 flags | | 0x04 |
| FQuestStepInfo GetStepAt(int32 StepIndex) | FinalNative+1 flags | | 0x78 |
| UDA_QuestInfo* GetQuestInfo() | FinalNative+1 flags | | 0x08 |
| int32 GetCurrentStepIndex() | FinalNative+1 flags | | 0x04 |
| FQuestStepInfo GetCurrentStep() | FinalNative+1 flags | | 0x70 |
| FQuestStatusInfo GetCurrentStatusInfo() | FinalNative+1 flags | | 0x10 |
| TArray<void> GetActiveSteps() | FinalNative+1 flags | | 0x10 |