Class
UInvokeActorFunctionGTA
: UGameplayTriggerActionWithPendingActors : UGameplayTriggerAction : UGameplayAction : UObject0x00x0078
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | FunctionName | FName | Protected+7 flags | None | |
| 0x01 | bCallLevelBlueprintFunction | bool | Protected+7 flags | false | |
| 0x0061 | 0x07 | padding / unreflected | |||
| 0x08 | Context | UInvokeActorFunctionContext* | Protected+10 flags | nullptr | |
| 0x01 | bShouldCheckActiveUserComponent | bool | Protected+7 flags | true | |
| 0x0071 | 0x07 | unreflected bytes to end of UInvokeActorFunctionGTA | |||
Inherited from UGameplayTriggerActionWithPendingActors 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | Actors | TArray<void> | 6 flags | [] |
Functions 0
| Signature | Flags | Native | Params |
|---|---|---|---|
| No reflected functions. | |||