Zdexby TheHolyOneZ
4,763 classes
Class

UEquipableItemProperty

: UObject
/Script/AtomicHeart.EquipableItemProperty 0x0130 (304 B) align 16 inherited 0x0030 vtable /Script/AtomicHeart
0x00x0130

Members 2

OffsetSizeNameTypeFlagsDefault
0x50ChangesTMap<TMap<FGameplayTag, void>, int32>TransientProtected+1 flags<TMap>
0x50TagChangesTMap<FGameplayTag, void>TransientProtected+1 flags<TMap>
0x00D00x60unreflected bytes to end of UEquipableItemProperty

Functions 12

SignatureFlagsNativeParams
void ResetChanges()NativePublic0x00
void RemoveChangesByTag(FGameplayTag& InId)FinalNative+1 flags0x08
void RemoveChanges(int32 HandleID)FinalNative+1 flags0x04
float PrecalculateDeltaChange(FEquipableItemPropertyChange& InChange)FinalNative+1 flags0x0C
float GetValue()FinalNative+1 flags0x04
EEquipableItemProperty GetPropertyType()FinalNative+1 flags0x01
float GetMinValue()FinalNative+1 flags0x04
float GetMaxValue()FinalNative+1 flags0x04
float GetBaseValue()FinalNative+1 flags0x04
bool CanApplyChange(FEquipableItemPropertyChange& InChange)NativePublic0x09
void AddChangeByTag(FGameplayTag& InId, FEquipableItemPropertyChange& InChange)FinalNative+1 flags0x10
void AddChange(int32 HandleID, FEquipableItemPropertyChange& InChange)FinalNative+1 flags0x0C

Used by 2

types with a member, parameter or interface of this type