| void ResetChanges() | NativePublic | | 0x00 |
| void RemoveChangesByTag(FGameplayTag& InId) | FinalNative+1 flags | | 0x08 |
| void RemoveChanges(int32 HandleID) | FinalNative+1 flags | | 0x04 |
| float PrecalculateDeltaChange(FEquipableItemPropertyChange& InChange) | FinalNative+1 flags | | 0x0C |
| float GetValue() | FinalNative+1 flags | | 0x04 |
| EEquipableItemProperty GetPropertyType() | FinalNative+1 flags | | 0x01 |
| float GetMinValue() | FinalNative+1 flags | | 0x04 |
| float GetMaxValue() | FinalNative+1 flags | | 0x04 |
| float GetBaseValue() | FinalNative+1 flags | | 0x04 |
| bool CanApplyChange(FEquipableItemPropertyChange& InChange) | NativePublic | | 0x09 |
| void AddChangeByTag(FGameplayTag& InId, FEquipableItemPropertyChange& InChange) | FinalNative+1 flags | | 0x10 |
| void AddChange(int32 HandleID, FEquipableItemPropertyChange& InChange) | FinalNative+1 flags | | 0x0C |