| void WinQTE() | FinalNative+1 flags | | 0x00 |
| void UpgradeCurrentWeapon() | FinalNative+1 flags | | 0x00 |
| void UnlockSkill(const FName& SkillDataAssetName) | FinalNative+1 flags | | 0x08 |
| void UnlockDlc() | FinalNative+1 flags | | 0x00 |
| void UnlockAllSkills() | FinalNative+1 flags | | 0x00 |
| void UnloadAudioBank(const FString& AudioBankName) | FinalNative+1 flags | | 0x10 |
| void UnloadAllAudioBanks() | FinalNative+1 flags | | 0x00 |
| void TurnOffWeatherPostEffects() | FinalNative+1 flags | | 0x00 |
| void Turbo() | FinalNative+1 flags | | 0x00 |
| void ToggleWwiseSuspend() | FinalNative+1 flags | | 0x00 |
| void ToggleViewportDraw() | FinalNative+1 flags | | 0x00 |
| void ToggleSpectator() | FinalNative+1 flags | | 0x00 |
| void ToggleSoundOcclusionByVisibility() | FinalNative+1 flags | | 0x00 |
| void ToggleSoundOcclusion() | FinalNative+1 flags | | 0x00 |
| void ToggleSoftObjectPointersDebug() | FinalNative+1 flags | | 0x00 |
| void ToggleSimulation() | FinalNative+1 flags | | 0x00 |
| void ToggleSignificanceSubsystem() | FinalNative+1 flags | | 0x00 |
| void ToggleShowDebugManagerInfo() | FinalNative+1 flags | | 0x00 |
| void ToggleSaveExtensionDebug() | FinalNative+1 flags | | 0x00 |
| void TogglePluginsDisplay() | FinalNative+1 flags | | 0x00 |
| void ToggleNoRecipesRequires() | FinalNative+1 flags | | 0x00 |
| void ToggleNewGamePlus() | FinalNative+2 flags | | 0x00 |
| void ToggleMute() | FinalNative+1 flags | | 0x00 |
| void ToggleModulesDisplay() | FinalNative+1 flags | | 0x00 |
| void ToggleInputDebug() | FinalNative+1 flags | | 0x00 |
| void ToggleInfiniteAmmo() | FinalNative+1 flags | | 0x00 |
| void ToggleGameFinished() | FinalNative+2 flags | | 0x00 |
| void ToggleFreeResources() | FinalNative+1 flags | | 0x00 |
| void ToggleEditorReferencesIgnore() | FinalNative+1 flags | | 0x00 |
| void ToggleEcoSystemSubsystem() | FinalNative+1 flags | | 0x00 |
| void ToggleDebugDeadBodyLimit() | FinalNative+1 flags | | 0x00 |
| void ToggleDebugAnimatedSpawner() | FinalNative+1 flags | | 0x00 |
| void ToggleDebugActorsTrackingSubsystemEnabled() | FinalNative+1 flags | | 0x00 |
| void ToggleCinematicMode() | FinalNative+1 flags | | 0x00 |
| void ToggleAutoClimbing() | FinalNative+1 flags | | 0x00 |
| void ToggleAsyncPathTesting3D() | FinalNative+1 flags | | 0x00 |
| void ToggleAsyncPathTesting2D() | FinalNative+1 flags | | 0x00 |
| void ToggleAICharacterDebugSelectionMode() | FinalNative+1 flags | | 0x00 |
| void Toggle3DHUDProcessing() | FinalNative+1 flags | | 0x00 |
| void TeleportPlayerForwardUp() | FinalNative+1 flags | | 0x00 |
| void TeleportPlayerBackwardDown() | FinalNative+1 flags | | 0x00 |
| void StreamingStat(const EDebugMode& InDebugMode) | FinalNative+1 flags | | 0x01 |
| void SetVoiceVolume(float Volume) | FinalNative+1 flags | | 0x04 |
| void SetUseShootingSounds(bool bInEnabled) | FinalNative+1 flags | | 0x01 |
| void SetSprintMultiplier(float InMult) | FinalNative+2 flags | | 0x04 |
| void SetSpawnOfShootingShellsEnabled(bool bInEnabled) | FinalNative+1 flags | | 0x01 |
| void SetShowShootingFlashEnabled(bool bInEnabled) | FinalNative+1 flags | | 0x01 |
| void SetScanType(int32 ScanType) | FinalNative+1 flags | | 0x04 |
| void SetOcclusionEnabled(bool bEnabled) | FinalNative+1 flags | | 0x01 |
| void SetObjectsSignificance(int32 SignificanceLevel) | FinalNative+1 flags | | 0x04 |
| void SetMusicVolume(float Volume) | FinalNative+1 flags | | 0x04 |
| void SetInstantPuzzleResolve(bool bInInstantPuzzleResolve) | FinalNative+1 flags | | 0x01 |
| void SetImpactFXSpawnerEnabled(bool bInEnabled) | FinalNative+1 flags | | 0x01 |
| void SetEffectsVolume(float Volume) | FinalNative+1 flags | | 0x04 |
| void SetDamageCapturerEnabled(bool bIsEnabled) | FinalNative+1 flags | | 0x01 |
| void SetCurrentCulture(const FName& CultureName) | FinalNative+1 flags | | 0x08 |
| void SEMultithreadedSerialization(int32 Mode) | FinalNative+1 flags | | 0x04 |
| void SEMultithreadedFiles(int32 Mode) | FinalNative+1 flags | | 0x04 |
| void SEMaxFrameMs(float InMaxFrameMs) | FinalNative+1 flags | | 0x04 |
| void SelectCharacterForFSDebug() | FinalNative+1 flags | | 0x00 |
| void SEFrameSplittedSerialization(int32 Mode) | FinalNative+1 flags | | 0x04 |
| void SaveSession() | FinalNative+1 flags | | 0x00 |
| void SaveGameToDebugSlot() | FinalNative+1 flags | | 0x00 |
| void ResetObjectsSignificance() | FinalNative+1 flags | | 0x00 |
| void ResetGlobalTimeDilation() | FinalNative+1 flags | | 0x00 |
| void RemoveDlc() | FinalNative+1 flags | | 0x00 |
| void RemoveAllWidgets() | FinalNative+1 flags | | 0x00 |
| void RememberPersistentActors() | FinalNative+1 flags | | 0x00 |
| void PurgeInvalidAlmostImmortalObjects() | FinalNative+1 flags | | 0x00 |
| void PromoteAllActiveQuests() | FinalNative+1 flags | | 0x00 |
| void PrintStreamableAssets() | FinalNative+2 flags | | 0x00 |
| void PrintPersistentActors() | FinalNative+1 flags | | 0x00 |
| void PrintObjectsByLifeTime() | FinalNative+1 flags | | 0x00 |
| void PrintLoadScreenOverrideConsoleVariables() | FinalNative+1 flags | | 0x00 |
| void PrintLoadedBanks() | FinalNative+2 flags | | 0x00 |
| void PrintClusters() | FinalNative+1 flags | | 0x00 |
| void PrintAsyncObjects() | FinalNative+2 flags | | 0x00 |
| void PrintAlmostImmortalObjects() | FinalNative+1 flags | | 0x00 |
| void OnHalfDelayTimerComplete() | FinalNative+1 flags | | 0x00 |
| void OnDebugCharacterEndPlay(AActor* Actor, uint8 EndPlayReason) | FinalNative+1 flags | | 0x09 |
| void MeleeCollision(const EDebugMode& InDebugMode) | FinalNative+1 flags | | 0x01 |
| void MakeNoiseFromSelectedActor(float NoiseRadius) | FinalNative+1 flags | | 0x04 |
| void MakeBugItGoShot() | FinalNative+1 flags | | 0x00 |
| void LoadKeys() | FinalNative+2 flags | | 0x00 |
| void LoadGameFromDebugSlot() | FinalNative+1 flags | | 0x00 |
| void LoadAudioBank(const FString& AudioBankName) | FinalNative+1 flags | | 0x10 |
| void InstantLockUnlock() | FinalNative+1 flags | | 0x00 |
| void IncreaseGlobalTimeDilation() | FinalNative+1 flags | | 0x00 |
| void HideHUD() | FinalNative+1 flags | | 0x00 |
| bool GetIsInGodMode_K2() | FinalNative+1 flags | | 0x01 |
| void ForgetPersistentActors() | FinalNative+1 flags | | 0x00 |
| void ForceGC() | FinalNative+1 flags | | 0x00 |
| void FightStaging(const EDebugMode& InDebugMode) | FinalNative+1 flags | | 0x01 |
| void ExecutePerformanceReport() | FinalNative+1 flags | | 0x00 |
| void ExecuteNextPerformanceAction() | FinalNative+1 flags | | 0x00 |
| void EnableSaveExtension() | FinalNative+1 flags | | 0x00 |
| void EnableSaveDump(int32 LevelSize, int32 ActorSize) | FinalNative+1 flags | | 0x08 |
| void EnableDebugPlayerStatus(const FName& PlayerStatusName) | FinalNative+1 flags | | 0x08 |
| void EnableDebugCategory(const FName& CategoryName) | FinalNative+1 flags | | 0x08 |
| void DumpSignificanceObjects() | FinalNative+1 flags | | 0x00 |
| void DumpSavesToFiles() | FinalNative+1 flags | | 0x00 |
| void DumpSaveDataSize() | FinalNative+1 flags | | 0x00 |
| void DropCurrentEquipableItem() | FinalNative+1 flags | | 0x00 |
| void DissolveAllClusters(bool bForce) | FinalNative+1 flags | | 0x01 |
| void DisableSaveExtension() | FinalNative+1 flags | | 0x00 |
| void DisableSaveDump() | FinalNative+1 flags | | 0x00 |
| void DisableDebugPlayerStatus() | FinalNative+1 flags | | 0x00 |
| void DisableDebugCategory(const FName& CategoryName) | FinalNative+1 flags | | 0x08 |
| void DecreaseGlobalTimeDilation() | FinalNative+1 flags | | 0x00 |
| void CreateOrShowHUD() | FinalNative+1 flags | | 0x00 |
| void ConsumeSavesFromFiles() | FinalNative+1 flags | | 0x00 |
| void CompleteAllActiveQuests() | FinalNative+1 flags | | 0x00 |
| void CacheAlmostImmortalObjects() | FinalNative+1 flags | | 0x00 |
| void ApplyDamageToPlayer(float Damage) | FinalNative+1 flags | | 0x04 |
| void ApplyCassetteToCurrentWeapon() | FinalNative+1 flags | | 0x00 |
| void AINavigation(const EDebugMode& InDebugMode) | FinalNative+1 flags | | 0x01 |
| void ActivatePlayerDebugInfo() | FinalNative+1 flags | | 0x00 |