| 0x10 | RangeMultiplierSkills | TArray<TArray<TArray<TArray<TArray<TArray<TArray<UDA_Skill*>>>>>>> | 3 flags | [] |
| 0x10 | StealthDischargeMechSkills | TArray<TArray<TArray<TArray<TArray<TArray<UDA_Skill*>>>>>> | 3 flags | [] |
| 0x10 | ElectrizationStageSkills | TArray<TArray<TArray<TArray<TArray<UDA_Skill*>>>>> | 3 flags | [] |
| 0x10 | ChainLightningSkills | TArray<TArray<TArray<TArray<UDA_Skill*>>>> | 3 flags | [] |
| 0x10 | EffectiveChainLightningSkills | TArray<TArray<TArray<UDA_Skill*>>> | 3 flags | [] |
| 0x10 | ResourceRegenMultiplierSkills | TArray<TArray<UDA_Skill*>> | 3 flags | [] |
| 0x10 | SetEnemyToFireSkills | TArray<UDA_Skill*> | 3 flags | [] |
| 0x08 | ImprovedComponentShockSkill | UDA_Skill* | 6 flags | nullptr |
| 0x10 | ShockerDecreaseArmorSkills | TArray<TArray<TSubclassOf<UAHGameplayEffect>>> | 3 flags | [] |
| 0x10 | DamageMultiplierSkills | TArray<TSubclassOf<UAHGameplayEffect>> | 3 flags | [] |
| 0x08 | DefenceDecreaseGameplayEffect | TSubclassOf<UAHGameplayEffect> | 7 flags | nullptr |
| 0x08 | FireGameplayEffect | TSubclassOf<UAHGameplayEffect> | 7 flags | nullptr |
| 0x0C | FireDamageMagnitude | FMagnitudeWithTag | 3 flags | {GameplayTag={TagName=None}, Magnitude=0} |
| 0x0C | FireDurationMagnitude | FMagnitudeWithTag | 3 flags | {GameplayTag={TagName=None}, Magnitude=0} |
| 0x01 | bShouldWorkOnBosses | bool | 6 flags | false |
| 0x00F9 | 0x03 | padding / unreflected |
| 0x04 | ChainLightningRangeMultiplier | float | 6 flags | 0.5 |
| 0x04 | HPPercentLimit | float | 6 flags | 0.15 |
| 0x0104 | 0x04 | unreflected bytes to end of UDA_ShockerSkills |