| 0x04 | SlowToMediumSpeedLossThreshold | float | 9 flags | 7 |
| 0x04 | MediumToFastSpeedLossThreshold | float | 9 flags | 20 |
| 0x04 | HitCooldown | float | 9 flags | 1 |
| 0x0044 | 0x04 | padding / unreflected |
| 0x08 | HitEffect | TSubclassOf<UAHGameplayEffect> | 10 flags | nullptr |
| 0x28 | HitDamageTypes | FGameplayTagContainer | 5 flags | {GameplayTags=[], ParentTags=[]} |
| 0x08 | ImpactFXData | UDA_ImpactFXs* | 9 flags | nullptr |
| 0x04 | MinIntervalBetweenImpactFX | float | 9 flags | 0.5 |
| 0x04 | MaxIntervalBetweenImpactFX | float | 9 flags | 1 |
| 0x08 | HitDamageCurve | UCurveFloat* | 9 flags | nullptr |
| 0x04 | CollisionSelfDamageMultiplier | float | 9 flags | 3 |
| 0x0094 | 0x04 | padding / unreflected |
| 0x08 | HitStaminaReductionCurve | UCurveFloat* | 9 flags | nullptr |
| 0x18 | StaticObstacleDamageValues | FObstacleHitDamageValues | 6 flags | {ObstacleDamageOnLowSpeed=0, ObstacleDamageOnMediumSpeed=0,… |
| 0x50 | ClassObstacleDamageValues | TMap<TSubclassOf<UDataAsset>, TSoftClassPtr<AActor>> | 5 flags | <TMap> |