| 0x01 | bUseProjectileToSpawnShield | bool | 8 flags | false |
| 0x0039 | 0x07 | padding / unreflected |
| 0x28 | InvisibilityShieldProjectile | TSoftClassPtr<AInvisibilityShieldProjectile> | 6 flags | <SoftClassProperty> |
| 0x08 | ProjectileAttachBone | FName | 8 flags | Bone_L |
| 0x30 | ProjectileRelativeTransform | FTransform | 6 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… |
| 0x04 | ProjectileSpeed | float | 8 flags | 1000 |
| 0x00A4 | 0x04 | padding / unreflected |
| 0x28 | InvisibilityShield | TSoftClassPtr<AInvisibilityShield> | 6 flags | <SoftClassProperty> |
| 0x08 | ShieldAttachBone | FName | 8 flags | Bone_L |
| 0x0C | ShieldRelativeLocation | FVector | 8 flags | {X=0, Y=0, Z=0} |
| 0x04 | TransferShieldTime | float | 8 flags | 1 |
| 0x08 | TransferShieldTimeInterpolation | UCurveFloat* | 8 flags | nullptr |
| 0x01 | bUseStaticShield | bool | 8 flags | false |
| 0x01 | bShouldSupportStaticShield | bool | 8 flags | false |
| 0x01 | bShouldRefreshStaticShield | bool | 8 flags | false |
| 0x00F3 | 0x05 | padding / unreflected |
| 0x08 | SupportShieldCostBySpeedCurve | UCurveFloat* | 8 flags | nullptr |
| 0x28 | CreateShieldMontage | TSoftObjectPtr<UAnimMontage> | 6 flags | <SoftObjectProperty> |
| 0x28 | TransferShieldMontage | TSoftObjectPtr<UAnimMontage> | 6 flags | <SoftObjectProperty> |
| 0x28 | PreparationMontage | TSoftObjectPtr<UAnimMontage> | 6 flags | <SoftObjectProperty> |
| 0x28 | UseShieldMontage | TSoftObjectPtr<UAnimMontage> | 6 flags | <SoftObjectProperty> |
| 0x28 | CancelShieldMontage | TSoftObjectPtr<UAnimMontage> | 6 flags | <SoftObjectProperty> |
| 0x28 | CriticalCancelShieldMontage | TSoftObjectPtr<UAnimMontage> | 6 flags | <SoftObjectProperty> |
| 0x28 | CancelPreparationMontage | TSoftObjectPtr<UAnimMontage> | 6 flags | <SoftObjectProperty> |
| 0x08 | ShieldSettings | UDA_InvisibilityShield* | 8 flags | nullptr |
| 0x08 | ThrowSectionName | FName | 8 flags | Throw |
| 0x08 | ThrowFinishSectionName | FName | 8 flags | End |
| 0x08 | ActiveShieldSectionName | FName | 8 flags | ActiveShield |
| 0x08 | SupportShieldSectionName | FName | 8 flags | Loop |
| 0x08 | CancelShieldSectionName | FName | 8 flags | CancelShield |
| 0x08 | ToCriticalSectionName | FName | 8 flags | ToCritical |
| 0x04 | HoldButtonTimeToMovableShield | float | 8 flags | 1 |
| 0x0254 | 0x0C | unreflected bytes to end of UDA_InvisibilityShieldAbility |