| 0x08 | StartPickupMontage | UAnimMontage* | 7 flags | nullptr |
| 0x08 | StartUniquePickupMontage | UAnimMontage* | 7 flags | nullptr |
| 0x08 | IntermediatePickupMontage | UAnimMontage* | 7 flags | nullptr |
| 0x08 | EndPickupMontage | UAnimMontage* | 7 flags | nullptr |
| 0x08 | CancelMontage | UAnimMontage* | 7 flags | nullptr |
| 0x08 | WeightTypeRelatedGrabSettings | UDA_GrabSettings* | 7 flags | nullptr |
| 0x08 | SnapperClass | TSubclassOf<ALootPickupSnapper> | 8 flags | nullptr |
| 0x04 | AbilityMaximumDistance | float | 7 flags | 1000 |
| 0x0074 | 0x04 | padding / unreflected |
| 0x08 | FrozenBonusLootSkill | UDA_SkillScalarMultipliers* | 8 flags | nullptr |
| 0x01 | PickupBehaviour | EPickupBehaviourType | 7 flags | DockingToHandSlots |
| 0x0081 | 0x03 | padding / unreflected |
| 0x0C | GrabRandomOffsetHalfBounds | FVector | 7 flags | {X=0, Y=0, Z=0} |
| 0x08 | SplineClass | TSubclassOf<ASplineActor> | 8 flags | nullptr |
| 0x08 | SplineDistanceCurve | UCurveFloat* | 7 flags | nullptr |
| 0x04 | SplineEasingTime | float | 7 flags | 0.5 |
| 0x01 | SplineEasingFunc | uint8 | 7 flags | 8 |
| 0x00A5 | 0x03 | padding / unreflected |
| 0x04 | ItemAttractionRadius | float | 7 flags | 50 |
| 0x04 | DefaultItemGrabDelay | float | 7 flags | 0.1 |
| 0x10 | TimeIntervalBetweenPickupItems | FFloatRange | 7 flags | {LowerBound={Type=1, Value=0.16}, UpperBound={Type=0, Value… |
| 0x04 | ItemFoundAbilityProlongTime | float | 7 flags | 1 |
| 0x04 | NearbyLootBoxAttractionRadius | float | 7 flags | 200 |
| 0x04 | LootBoxFoundAbilityProlongTime | float | 7 flags | 0.5 |
| 0x04 | MaximumImpactZoneDegrees | float | 7 flags | 45 |
| 0x08 | CameraShakeClass | TSubclassOf<UMatineeCameraShake> | 8 flags | nullptr |
| 0x04 | NPCLootingMaxTime | float | 7 flags | 1 |
| 0x04 | NPCLootingItemGrabDelay | float | 7 flags | 0.01 |
| 0x04 | NPCFoundAbilityProlongTime | float | 7 flags | 0.2 |
| 0x04 | NPCExplosionImpulseScale | float | 7 flags | 10000 |
| 0x04 | DamageSphereRadiusMultiplier | float | 7 flags | 15 |
| 0x04 | NPCExplosionDelay | float | 7 flags | 0.1 |
| 0x00F1 | 0x07 | padding / unreflected |
| 0x08 | PickupSound | UAkAudioEvent* | 7 flags | nullptr |
| 0x08 | HoldGrabSound | UAkAudioEvent* | 7 flags | nullptr |
| 0x10 | ItemCountRTPCName | FString | 7 flags | "A_RTPC_FP_LootedItemCount" |
| 0x10 | DefaultSwitchGroups | TArray<TArray<UAkAudioEvent*>> | 6 flags | [] |
| 0x10 | SwitchGroupToItem | TArray<UAkAudioEvent*> | 6 flags | [] |
| 0x08 | RobotsAudioEvent | UAkAudioEvent* | 9 flags | nullptr |
| 0x28 | RobotsTags | FGameplayTagContainer | 5 flags | {GameplayTags=[], ParentTags=[]} |
| 0x08 | FleshyAudioEvent | UAkAudioEvent* | 9 flags | nullptr |
| 0x28 | FleshyTags | FGameplayTagContainer | 5 flags | {GameplayTags=[], ParentTags=[]} |