| 0x08 | CharacterClass | TSubclassOf<AAHAICharacter> | 9 flags | nullptr |
| 0x28 | FilterGameplayTags | FGameplayTagContainer | 4 flags | {GameplayTags=[], ParentTags=[]} |
| 0x08 | SelectedAsCandidateTag | FGameplayTag | 6 flags | {TagName=None} |
| 0x08 | MergeRequestTag | FGameplayTag | 6 flags | {TagName=None} |
| 0x08 | MergePendingTag | FGameplayTag | 6 flags | {TagName=None} |
| 0x28 | NavigationPhaseTags | FGameplayTagContainer | 4 flags | {GameplayTags=[], ParentTags=[]} |
| 0x28 | AnimationPhaseTags | FGameplayTagContainer | 4 flags | {GameplayTags=[], ParentTags=[]} |
| 0x08 | SendMergeRequestActionTag | FGameplayTag | 6 flags | {TagName=None} |
| 0x08 | StartPositionAdjustmentActionTag | FGameplayTag | 6 flags | {TagName=None} |
| 0x08 | SpawnCharacterActionTag | FGameplayTag | 6 flags | {TagName=None} |
| 0x08 | StartRotationAdjustmentActionTag | FGameplayTag | 6 flags | {TagName=None} |
| 0x04 | RequestWaitTime | float | 8 flags | 5 |
| 0x00F4 | 0x04 | padding / unreflected |
| 0x10 | AnimationPhaseEffects | TArray<TMap<TSubclassOf<UDataAsset>, FGameplayTag>> | 5 flags | [] |
| 0x50 | TransformationSettings | TMap<TSubclassOf<UDataAsset>, FGameplayTag> | 3 flags | <TMap> |