| 0x04 | SightEstablishDuration | float | 8 flags | 1 |
| 0x01 | bUseDifficultyDependantValue | bool | 7 flags | false |
| 0x003D | 0x03 | padding / unreflected |
| 0x58 | DifficultyToSightEstablishDuration | FDifficultyMapper | 3 flags | {DifficultyToFloatMap=<TMap>} |
| 0x08 | EstablishingSpeedCurve | UCurveFloat* | 7 flags | nullptr |
| 0x04 | UnlosableRadius | float | 8 flags | 500 |
| 0x04 | WaitForLoosingDuration | float | 8 flags | 0.5 |
| 0x04 | DefaultSightRadius | float | 8 flags | 1000 |
| 0x04 | SuspiciousSightRadius | float | 8 flags | 1200 |
| 0x04 | DefaultLoseSightRadius | float | 8 flags | 1100 |
| 0x04 | SuspiciousLoseSightRadius | float | 8 flags | 1300 |
| 0x04 | DefaultHorizontalPeripheralVisionAngle | float | 8 flags | 45 |
| 0x04 | SuspiciousHorizontalPeripheralVisionAngle | float | 8 flags | 60 |
| 0x04 | DefaultVerticalPeripheralVisionAngle | float | 8 flags | 30 |
| 0x04 | SuspiciousVerticalPeripheralVisionAngle | float | 8 flags | 35 |
| 0x10 | TraceEntries | TArray<bool> | 4 flags | [] |
| 0x01 | bShouldSpeedMultiplierDependOnStrength | bool | 7 flags | false |
| 0x00D9 | 0x07 | padding / unreflected |
| 0x50 | VisibilityMultipliersMap | TMap<TSubclassOf<UDataAsset>, FGameplayTag> | 4 flags | <TMap> |