| 0x01 | bShouldIgnoreCurve | bool | 7 flags | false |
| 0x0051 | 0x07 | padding / unreflected |
| 0x08 | FollowingSpeedCurve | UCurveFloat* | 7 flags | nullptr |
| 0x04 | MaxFollowingSpeedDistanceFromEnemy | float | 6 flags | 2000 |
| 0x04 | MaxFollowingSpeedDistanceFromFollowLocation | float | 6 flags | 500 |
| 0x10 | NavigationRanges | TArray<UDA_AIJumpCapabilities*> | 3 flags | [] |
| 0x08 | JumpCapabilities | UDA_AIJumpCapabilities* | 6 flags | nullptr |
| 0x50 | AngleRanges | TMap<TMap<UCurveFloat*, ENavigationSpeed>, ESide> | 3 flags | <TMap> |
| 0x50 | SpeedRanges | TMap<UCurveFloat*, ENavigationSpeed> | 3 flags | <TMap> |
| 0x08 | StopAnimationThreshold | UCurveFloat* | 7 flags | nullptr |
| 0x01 | AccelerationResetType | EAccelerationResetType | 8 flags | ByTimer |
| 0x0129 | 0x03 | padding / unreflected |
| 0x04 | AggressiveMaxSpeed | float | 7 flags | 0.5 |
| 0x04 | NotAggressiveMaxSpeed | float | 7 flags | 0.25 |
| 0x04 | ResetAccelerationDelay | float | 7 flags | 0.1 |
| 0x01 | bResetLocomotionState | bool | 7 flags | false |
| 0x01 | bEnableForceStartWithNoPath | bool | 7 flags | true |
| 0x013A | 0x02 | padding / unreflected |
| 0x0C | NavmeshSearchBoxExtent | FVector | 7 flags | {X=200, Y=200, Z=100} |
| 0x0C | NavmeshSearchBoxOffset | FVector | 7 flags | {X=0, Y=0, Z=-50} |
| 0x04 | NavmeshReturnDelay | float | 7 flags | 0.2 |
| 0x10 | AcceptableRadiusOverrides | FAcceptableRadiusOverrides | 4 flags | {AcceptableRadiusForActorGoal={bOverride=false, Value=0}, A… |
| 0x04 | InitialTargetSpeed | float | 7 flags | 0 |
| 0x04 | DecelerationAmount | float | 7 flags | 5 |