Zdexby TheHolyOneZ
4,763 classes
Class

UCanvasPanel3D

: UCanvasPanel : UPanelWidget : UWidget : UVisual : UObject
/Script/AtomicHeart.CanvasPanel3D 0x01C0 (448 B) align 16 inherited 0x0138 vtable /Script/AtomicHeart
implements IPanel3D
0x00x01C0

Members 1

OffsetSizeNameTypeFlagsDefault
0x01380x08padding / unreflected
0x30Transform3DF3DUMGWidgetTransform5 flags{Translation3D={X=0, Y=0, Z=0}, Rotation3D={X=0, Y=0, Z=0},…
0x01700x50unreflected bytes to end of UCanvasPanel3D
Inherited from UPanelWidget 1
OffsetSizeNameTypeFlagsDefault
0x10SlotsTArray<UPanelSlot*>Protected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00BD0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D90x27padding / unreflected
0x10NativeBindingsTArray<void>TransientProtected+2 flags[]

Functions 8

SignatureFlagsNativeParams
void SetTranslation3D(const FVector& InTranslatio3D)FinalNative+1 flags0x0C
void SetTransform3D(FTransform& InTransform3D)FinalNative+1 flags0x30
void SetScale3D(const FVector& InScale3D)FinalNative+1 flags0x0C
void SetRotation3D(const FVector& InRotation3D)FinalNative+1 flags0x0C
FVector GetTranslation3D()FinalNative+1 flags0x0C
FTransform GetTransform3D()FinalNative+1 flags0x30
FVector GetScale3D()FinalNative+1 flags0x0C
FVector GetRotation3D()FinalNative+1 flags0x0C