| 0x01 | RotationTarget | ESmoothRotationTargetType | Protected+8 flags | Enemy |
| 0x0089 | 0x03 | padding / unreflected |
| 0x04 | ConstantSmoothRotationSpeed | float | Protected+8 flags | -1 |
| 0x01 | bUseRandomYawOffset | bool | Protected+8 flags | false |
| 0x0091 | 0x03 | padding / unreflected |
| 0x04 | YawOffset | float | Protected+8 flags | 0 |
| 0x10 | RandomYawOffsetsArray | TArray<float> | Protected+5 flags | [] |
| 0x04 | DistanceThresholdToSwitchToCachedLocation | float | Protected+8 flags | 0 |
| 0x04 | DistanceThresholdForDodgeCheck | float | Protected+8 flags | 0 |
| 0x04 | SuccessfulDodgeAngle | float | Protected+8 flags | 60 |
| 0x01 | bDisableTurningByDistanceFromStart | bool | Protected+8 flags | false |
| 0x00B5 | 0x03 | padding / unreflected |
| 0x04 | TurnOffDistanceThreshold | float | Protected+8 flags | 0 |
| 0x00BC | 0x0C | unreflected bytes to end of UAnimNotify_SmoothRotation |