Zdexby TheHolyOneZ
4,763 classes
Class

UAHWeaponTargetSelector

: UAHWeaponComponent : USceneComponent : UActorComponent : UObject
/Script/AtomicHeart.AHWeaponTargetSelector 0x02F0 (752 B) align 16 inherited 0x02B0 vtable /Script/AtomicHeart
0x00x02F0

Members 10

OffsetSizeNameTypeFlagsDefault
0x10TargetsTArray<int32>TransientProtected+7 flags[]
0x04CapturedTargetsLimitint32Protected+8 flags1
0x04MaxDistancefloatProtected+8 flags10000
0x04MaxAnglefloatProtected+8 flags2.5
0x04TargetCaptureTimefloatProtected+7 flags1
0x04TargetLoseTimefloatProtected+7 flags0.5
0x02CC0x04padding / unreflected
0x08TargetActorClassTSubclassOf<AActor>Protected+9 flags/Script/AtomicHeart.AHBaseCharacter
0x08TargetComponentClassTSubclassOf<UPrimitiveComponent>Protected+9 flags/Script/Engine.SkeletalMeshComponent
0x01CollisionChanneluint8Protected+8 flags14
0x01bCheckObstaclesboolProtected+8 flagstrue
0x02E20x0Eunreflected bytes to end of UAHWeaponTargetSelector
Inherited from UAHWeaponComponent 1
OffsetSizeNameTypeFlagsDefault
0x01bEnabledboolProtected+7 flagstrue
Inherited from USceneComponent 28
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<TArray<FVector>>NetTransient+5 flags[]
0x01000x08padding / unreflected
0x10ClientAttachedChildrenTArray<FVector>Transient+4 flags[]
0x01180x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01740x08padding / unreflected
0x04UpdateComponentToWorldRateSecondsfloatProtected+7 flags0
0x04NextUpdateComponentToWorldExpectedTimefloatTransient+5 flags0
0x01bCanSkipIntermediateTransformUpdates : 1bit 1boolTransient+3 flagstrue
0x01bComponentToWorldUpdated : 1bit 2boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 5boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 6boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 7boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 2boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 3bool6 flagsfalse
0x01bHiddenInGame : 1bit 4bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 5bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 6bool6 flagsfalse
0x01860x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x018A0xAEpadding / unreflected
0x50ImportantSocketsTMap<FActorComponentTickFunction, FName>Protected+3 flags<TMap>
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 6

SignatureFlagsNativeParams
void SetCapturedTargetsLimit(int32 MaxCapturedTargetsCount)FinalNative+1 flags0x04
void K2_OnTargetUncaptured(AActor* TargetActor)EventProtected0x08
void K2_OnTargetLost(AActor* TargetActor)EventProtected0x08
void K2_OnTargetCaptured(AActor* TargetActor)EventProtected0x08
void K2_OnTargetAdded(AActor* TargetActor)EventProtected0x08
AActor* GetBestTarget()FinalNative+1 flags0x08

Subclasses 1