Zdexby TheHolyOneZ
4,763 classes
Class

UAHSkeletalMeshUtils

: UBlueprintFunctionLibrary : UObject
/Script/AtomicHeart.AHSkeletalMeshUtils 0x0030 (48 B) align 8 inherited 0x0030 vtable /Script/AtomicHeart
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 6

SignatureFlagsNativeParams
void SetSkeletalTickEnabled(USkeletalMeshComponent* MeshComponent, bool bEnabled)FinalNative+2 flags0x09
void SetSkeletalShouldUpdateOverlapsOnAnimationFinalize(USkeletalMeshComponent* MeshComponent, bool bShouldUpdate)FinalNative+2 flags0x09
void SetSkeletalMeshConstraintLinearLimits(USkeletalMeshComponent* MeshComponent, const FName& ConstraintName, uint8 ConstraintMotion, float LinearLimit)FinalNative+2 flags0x18
void OverrideMeshMaterials(USkeletalMeshComponent* MeshComponent, const TArray<void>& OverrideMaterials)FinalNative+2 flags0x18
void GetSkeletalMeshConstraintsAngularLimits(USkeletalMeshComponent* InMeshComponent, const TArray<TMap<FName, void>>& InConstraintNames, TMap<FName, void>& OutAngularLimits)FinalNative+2 flags0x68
void GetSkeletalMeshConstraintAngularLimits(USkeletalMeshComponent* InMeshComponent, const FName& InConstraintName, const float& OutAngularSwing1Limit, const float& OutAngularTwistLimit, const float& OutAngularSwing2Limit)FinalNative+2 flags0x1C