| void UseReverbVolumes(bool inUseReverbVolumes, AActor* Actor) | FinalNative+2 flags | | 0x10 |
| void UseEarlyReflections(AActor* Actor, UAkAuxBus* AuxBus, int32 Order, float BusSendGain, float MaxPathLength, bool SpotReflectors, const FString& AuxBusName) | FinalNative+2 flags | | 0x30 |
| void UnloadBankByName(const FString& BankName) | FinalNative+2 flags | | 0x10 |
| void UnloadBankAsync(UAkAudioBank* Bank, const FScriptDelegate& BankUnloadedCallback) | FinalNative+2 flags | | 0x18 |
| void UnloadBank(UAkAudioBank* Bank, const FString& BankName, const FLatentActionInfo& LatentInfo, UObject* WorldContextObject) | FinalNative+2 flags | | 0x38 |
| void StopProfilerCapture() | FinalNative+2 flags | | 0x00 |
| void StopOutputCapture() | FinalNative+2 flags | | 0x00 |
| void StopAllAmbientSounds(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void StopAll() | FinalNative+2 flags | | 0x00 |
| void StopActor(AActor* Actor) | FinalNative+2 flags | | 0x08 |
| void StartStreamInfo() | FinalNative+2 flags | | 0x00 |
| void StartProfilerCapture(const FString& Filename) | FinalNative+2 flags | | 0x10 |
| void StartOutputCapture(const FString& Filename) | FinalNative+2 flags | | 0x10 |
| void StartAllAmbientSounds(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| UAkComponent* SpawnAkComponentAtLocation(UObject* WorldContextObject, UAkAudioEvent* AkEvent, const FVector& Location, const FRotator& Orientation, bool AutoPost, const FString& EventName, bool AutoDestroy) | FinalNative+2 flags | | 0x50 |
| void SetSwitch(UAkSwitchValue* SwitchValue, AActor* Actor, const FName& SwitchGroup, const FName& SwitchState) | FinalNative+2 flags | | 0x20 |
| void SetState(UAkStateValue* StateValue, const FName& StateGroup, const FName& State) | FinalNative+2 flags | | 0x18 |
| void SetSpeakerAngles(const TArray<float>& SpeakerAngles, float HeightAngle, const FString& DeviceShareset) | FinalNative+2 flags | | 0x28 |
| void SetRTPCValue(UAkRtpc* RTPCValue, float Value, int32 InterpolationTimeMs, AActor* Actor, const FName& RTPC) | FinalNative+2 flags | | 0x20 |
| void SetReflectionsOrder(int32 Order, bool RefreshPaths) | FinalNative+2 flags | | 0x05 |
| void SetPortalToPortalObstruction(UAkPortalComponent* PortalComponent0, UAkPortalComponent* PortalComponent1, float ObstructionValue) | FinalNative+2 flags | | 0x14 |
| void SetPortalObstructionAndOcclusion(UAkPortalComponent* PortalComponent, float ObstructionValue, float OcclusionValue) | FinalNative+2 flags | | 0x10 |
| void SetPanningRule(const PanningRule& PanRule, const FString& DeviceShareset) | FinalNative+2 flags | | 0x18 |
| void SetOutputBusVolume(float BusVolume, AActor* Actor) | FinalNative+2 flags | | 0x10 |
| void SetOcclusionScalingFactor(float ScalingFactor) | FinalNative+2 flags | | 0x04 |
| void SetOcclusionRefreshInterval(float RefreshInterval, AActor* Actor) | FinalNative+2 flags | | 0x10 |
| void SetMultiplePositions(UAkComponent* GameObjectAkComponent, const TArray<AkMultiPositionType>& Positions, const AkMultiPositionType& MultiPositionType) | FinalNative+2 flags | | 0x19 |
| void SetMultipleChannelMaskEmitterPositions(UAkComponent* GameObjectAkComponent, const TArray<TArray<AkMultiPositionType>>& ChannelMasks, const TArray<AkMultiPositionType>& Positions, const AkMultiPositionType& MultiPositionType) | FinalNative+2 flags | | 0x29 |
| void SetMultipleChannelEmitterPositions(UAkComponent* GameObjectAkComponent, const TArray<TArray<AkMultiPositionType>>& ChannelMasks, const TArray<AkMultiPositionType>& Positions, const AkMultiPositionType& MultiPositionType) | FinalNative+2 flags | | 0x29 |
| void SetGameObjectToPortalObstruction(UAkComponent* GameObjectAkComponent, UAkPortalComponent* PortalComponent, float ObstructionValue) | FinalNative+2 flags | | 0x14 |
| void SetCurrentAudioCultureAsync(const FString& AudioCulture, const FScriptDelegate& Completed) | FinalNative+2 flags | | 0x20 |
| void SetCurrentAudioCulture(const FString& AudioCulture, const FLatentActionInfo& LatentInfo, UObject* WorldContextObject) | FinalNative+2 flags | | 0x30 |
| void SetBusConfig(const FString& BusName, const AkChannelConfiguration& ChannelConfiguration) | FinalNative+2 flags | | 0x11 |
| void ResetRTPCValue(UAkRtpc* RTPCValue, int32 InterpolationTimeMs, AActor* Actor, const FName& RTPC) | FinalNative+2 flags | | 0x20 |
| void ReplaceMainOutput(FAkOutputSettings& MainOutputSettings) | FinalNative+2 flags | | 0x18 |
| void RegisterResourceMonitorCallback() | FinalNative+2 flags | | 0x00 |
| void PostTrigger(UAkTrigger* TriggerValue, AActor* Actor, const FName& Trigger) | FinalNative+2 flags | | 0x18 |
| void PostEventByName(const FString& EventName, AActor* Actor, bool bStopWhenAttachedToDestroyed) | FinalNative+2 flags | | 0x19 |
| int32 PostEventAttached(UAkAudioEvent* AkEvent, AActor* Actor, const FName& AttachPointName, bool bStopWhenAttachedToDestroyed, const FString& EventName) | FinalNative+2 flags | | 0x34 |
| void PostEventAtLocationByName(const FString& EventName, const FVector& Location, const FRotator& Orientation, UObject* WorldContextObject) | FinalNative+2 flags | | 0x30 |
| int32 PostEventAtLocation(UAkAudioEvent* AkEvent, const FVector& Location, const FRotator& Orientation, const FString& EventName, UObject* WorldContextObject) | FinalNative+2 flags | | 0x3C |
| int32 PostEvent(UAkAudioEvent* AkEvent, AActor* Actor, int32 CallbackMask, const FScriptDelegate& PostEventCallback, const TArray<bool>& ExternalSources, bool bStopWhenAttachedToDestroyed, const FString& EventName) | FinalNative+2 flags | | 0x54 |
| void PostAndWaitForEndOfEventAsync(UAkAudioEvent* AkEvent, AActor* Actor, const int32& PlayingID, bool bStopWhenAttachedToDestroyed, const TArray<FLatentActionInfo>& ExternalSources, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x40 |
| int32 PostAndWaitForEndOfEvent(UAkAudioEvent* AkEvent, AActor* Actor, bool bStopWhenAttachedToDestroyed, const TArray<FString>& ExternalSources, const FString& EventName, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x54 |
| void LoadInitBank() | FinalNative+2 flags | | 0x00 |
| void LoadBanks(const TArray<bool>& SoundBanks, bool SynchronizeSoundBanks) | FinalNative+2 flags | | 0x11 |
| void LoadBankByName(const FString& BankName) | FinalNative+2 flags | | 0x10 |
| void LoadBankAsync(UAkAudioBank* Bank, const FScriptDelegate& BankLoadedCallback) | FinalNative+2 flags | | 0x18 |
| void LoadBank(UAkAudioBank* Bank, const FString& BankName, const FLatentActionInfo& LatentInfo, UObject* WorldContextObject) | FinalNative+2 flags | | 0x38 |
| bool IsGame(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsEditor() | FinalNative+2 flags | | 0x01 |
| int32 GetStreamMgrNumStreams(int32 DeviceNum) | FinalNative+2 flags | | 0x08 |
| int32 GetStreamMgrNumDevices() | FinalNative+2 flags | | 0x04 |
| void GetStreamData(int32 DeviceNum, int32 StreamIndex, FAkStreamData& Out_StreamData, FAkStreamRecord& Out_StreamRecord) | FinalNative+2 flags | | 0x70 |
| int32 GetStateValue(const FString& StateGroupName) | FinalNative+2 flags | | 0x14 |
| FAkSpeakerVolumeMatrixCallbackInfo GetSpeakerVolumeMatrixCallbackInfo() | FinalNative+2 flags | | 0x0C |
| void GetSpeakerAngles(const TArray<float>& SpeakerAngles, const float& HeightAngle, const FString& DeviceShareset) | FinalNative+2 flags | | 0x28 |
| void GetRTPCValue(UAkRtpc* RTPCValue, int32 PlayingID, const ERTPCValueType& InputValueType, const float& Value, const ERTPCValueType& OutputValueType, AActor* Actor, const FName& RTPC) | FinalNative+2 flags | | 0x28 |
| FAkResourceMonitorDataSummary GetResourceMonitorData() | FinalNative+2 flags | | 0x18 |
| void GetPanningRule(const PanningRule& PanRule, const FString& DeviceShareset) | FinalNative+2 flags | | 0x18 |
| FAkOutputDeviceMeteringCallbackInfo GetOutputDeviceMeteringCallbackInfo() | FinalNative+2 flags | | 0x10 |
| float GetOcclusionScalingFactor() | FinalNative+2 flags | | 0x04 |
| TSet<UAkAudioBank*> GetLoadedBanksList() | FinalNative+2 flags | | 0x50 |
| int32 GetIDFromString(const FString& inString) | FinalNative+2 flags | | 0x14 |
| int32 GetEventPlayingPosition(int32 PlayingID) | FinalNative+2 flags | | 0x08 |
| void GetDeviceData(int32 DeviceNum, FAkDeviceData& Out_DeviceData) | FinalNative+2 flags | | 0x48 |
| FString GetCurrentAudioCulture() | FinalNative+2 flags | | 0x10 |
| TArray<void> GetAvailableAudioCultures() | FinalNative+2 flags | | 0x10 |
| void GetAkMemoryGlobalStats(FAkMemoryGlobalStats& MemoryGlobalStats) | FinalNative+2 flags | | 0x20 |
| void GetAkMemoryCategoryStats(const EAkMemID& MemID, FAkMemoryCategoryStats& MemoryCategoryStats) | FinalNative+2 flags | | 0x20 |
| UObject* GetAkMediaAssetUserData(UAkMediaAsset* Instance, TSubclassOf<UObject> Type) | FinalNative+2 flags | | 0x18 |
| UAkComponent* GetAkComponent(USceneComponent* AttachToComponent, const bool& ComponentCreated, const FName& AttachPointName, const FVector& Location, uint8 LocationType) | FinalNative+2 flags | | 0x30 |
| UObject* GetAkAudioTypeUserData(UAkAudioType* Instance, TSubclassOf<UObject> Type) | FinalNative+2 flags | | 0x18 |
| void ExecuteActionOnPlayingID(const AkActionOnEventType& ActionType, int32 PlayingID, int32 TransitionDuration, const EAkCurveInterpolation& FadeCurve) | FinalNative+2 flags | | 0x0D |
| void ExecuteActionOnEvent(UAkAudioEvent* AkEvent, const AkActionOnEventType& ActionType, AActor* Actor, int32 TransitionDuration, const EAkCurveInterpolation& FadeCurve, int32 PlayingID) | FinalNative+2 flags | | 0x24 |
| void ClearBanks() | FinalNative+2 flags | | 0x00 |
| void CancelEventCallback(const FScriptDelegate& PostEventCallback) | FinalNative+2 flags | | 0x10 |