Zdexby TheHolyOneZ
4,763 classes
Class

UAkGameplayStatics

: UBlueprintFunctionLibrary : UObject
/Script/AkAudio.AkGameplayStatics 0x0030 (48 B) align 8 inherited 0x0030 vtable /Script/AkAudio
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 78

SignatureFlagsNativeParams
void UseReverbVolumes(bool inUseReverbVolumes, AActor* Actor)FinalNative+2 flags0x10
void UseEarlyReflections(AActor* Actor, UAkAuxBus* AuxBus, int32 Order, float BusSendGain, float MaxPathLength, bool SpotReflectors, const FString& AuxBusName)FinalNative+2 flags0x30
void UnloadBankByName(const FString& BankName)FinalNative+2 flags0x10
void UnloadBankAsync(UAkAudioBank* Bank, const FScriptDelegate& BankUnloadedCallback)FinalNative+2 flags0x18
void UnloadBank(UAkAudioBank* Bank, const FString& BankName, const FLatentActionInfo& LatentInfo, UObject* WorldContextObject)FinalNative+2 flags0x38
void StopProfilerCapture()FinalNative+2 flags0x00
void StopOutputCapture()FinalNative+2 flags0x00
void StopAllAmbientSounds(UObject* WorldContextObject)FinalNative+2 flags0x08
void StopAll()FinalNative+2 flags0x00
void StopActor(AActor* Actor)FinalNative+2 flags0x08
void StartStreamInfo()FinalNative+2 flags0x00
void StartProfilerCapture(const FString& Filename)FinalNative+2 flags0x10
void StartOutputCapture(const FString& Filename)FinalNative+2 flags0x10
void StartAllAmbientSounds(UObject* WorldContextObject)FinalNative+2 flags0x08
UAkComponent* SpawnAkComponentAtLocation(UObject* WorldContextObject, UAkAudioEvent* AkEvent, const FVector& Location, const FRotator& Orientation, bool AutoPost, const FString& EventName, bool AutoDestroy)FinalNative+2 flags0x50
void SetSwitch(UAkSwitchValue* SwitchValue, AActor* Actor, const FName& SwitchGroup, const FName& SwitchState)FinalNative+2 flags0x20
void SetState(UAkStateValue* StateValue, const FName& StateGroup, const FName& State)FinalNative+2 flags0x18
void SetSpeakerAngles(const TArray<float>& SpeakerAngles, float HeightAngle, const FString& DeviceShareset)FinalNative+2 flags0x28
void SetRTPCValue(UAkRtpc* RTPCValue, float Value, int32 InterpolationTimeMs, AActor* Actor, const FName& RTPC)FinalNative+2 flags0x20
void SetReflectionsOrder(int32 Order, bool RefreshPaths)FinalNative+2 flags0x05
void SetPortalToPortalObstruction(UAkPortalComponent* PortalComponent0, UAkPortalComponent* PortalComponent1, float ObstructionValue)FinalNative+2 flags0x14
void SetPortalObstructionAndOcclusion(UAkPortalComponent* PortalComponent, float ObstructionValue, float OcclusionValue)FinalNative+2 flags0x10
void SetPanningRule(const PanningRule& PanRule, const FString& DeviceShareset)FinalNative+2 flags0x18
void SetOutputBusVolume(float BusVolume, AActor* Actor)FinalNative+2 flags0x10
void SetOcclusionScalingFactor(float ScalingFactor)FinalNative+2 flags0x04
void SetOcclusionRefreshInterval(float RefreshInterval, AActor* Actor)FinalNative+2 flags0x10
void SetMultiplePositions(UAkComponent* GameObjectAkComponent, const TArray<AkMultiPositionType>& Positions, const AkMultiPositionType& MultiPositionType)FinalNative+2 flags0x19
void SetMultipleChannelMaskEmitterPositions(UAkComponent* GameObjectAkComponent, const TArray<TArray<AkMultiPositionType>>& ChannelMasks, const TArray<AkMultiPositionType>& Positions, const AkMultiPositionType& MultiPositionType)FinalNative+2 flags0x29
void SetMultipleChannelEmitterPositions(UAkComponent* GameObjectAkComponent, const TArray<TArray<AkMultiPositionType>>& ChannelMasks, const TArray<AkMultiPositionType>& Positions, const AkMultiPositionType& MultiPositionType)FinalNative+2 flags0x29
void SetGameObjectToPortalObstruction(UAkComponent* GameObjectAkComponent, UAkPortalComponent* PortalComponent, float ObstructionValue)FinalNative+2 flags0x14
void SetCurrentAudioCultureAsync(const FString& AudioCulture, const FScriptDelegate& Completed)FinalNative+2 flags0x20
void SetCurrentAudioCulture(const FString& AudioCulture, const FLatentActionInfo& LatentInfo, UObject* WorldContextObject)FinalNative+2 flags0x30
void SetBusConfig(const FString& BusName, const AkChannelConfiguration& ChannelConfiguration)FinalNative+2 flags0x11
void ResetRTPCValue(UAkRtpc* RTPCValue, int32 InterpolationTimeMs, AActor* Actor, const FName& RTPC)FinalNative+2 flags0x20
void ReplaceMainOutput(FAkOutputSettings& MainOutputSettings)FinalNative+2 flags0x18
void RegisterResourceMonitorCallback()FinalNative+2 flags0x00
void PostTrigger(UAkTrigger* TriggerValue, AActor* Actor, const FName& Trigger)FinalNative+2 flags0x18
void PostEventByName(const FString& EventName, AActor* Actor, bool bStopWhenAttachedToDestroyed)FinalNative+2 flags0x19
int32 PostEventAttached(UAkAudioEvent* AkEvent, AActor* Actor, const FName& AttachPointName, bool bStopWhenAttachedToDestroyed, const FString& EventName)FinalNative+2 flags0x34
void PostEventAtLocationByName(const FString& EventName, const FVector& Location, const FRotator& Orientation, UObject* WorldContextObject)FinalNative+2 flags0x30
int32 PostEventAtLocation(UAkAudioEvent* AkEvent, const FVector& Location, const FRotator& Orientation, const FString& EventName, UObject* WorldContextObject)FinalNative+2 flags0x3C
int32 PostEvent(UAkAudioEvent* AkEvent, AActor* Actor, int32 CallbackMask, const FScriptDelegate& PostEventCallback, const TArray<bool>& ExternalSources, bool bStopWhenAttachedToDestroyed, const FString& EventName)FinalNative+2 flags0x54
void PostAndWaitForEndOfEventAsync(UAkAudioEvent* AkEvent, AActor* Actor, const int32& PlayingID, bool bStopWhenAttachedToDestroyed, const TArray<FLatentActionInfo>& ExternalSources, const FLatentActionInfo& LatentInfo)FinalNative+2 flags0x40
int32 PostAndWaitForEndOfEvent(UAkAudioEvent* AkEvent, AActor* Actor, bool bStopWhenAttachedToDestroyed, const TArray<FString>& ExternalSources, const FString& EventName, const FLatentActionInfo& LatentInfo)FinalNative+2 flags0x54
void LoadInitBank()FinalNative+2 flags0x00
void LoadBanks(const TArray<bool>& SoundBanks, bool SynchronizeSoundBanks)FinalNative+2 flags0x11
void LoadBankByName(const FString& BankName)FinalNative+2 flags0x10
void LoadBankAsync(UAkAudioBank* Bank, const FScriptDelegate& BankLoadedCallback)FinalNative+2 flags0x18
void LoadBank(UAkAudioBank* Bank, const FString& BankName, const FLatentActionInfo& LatentInfo, UObject* WorldContextObject)FinalNative+2 flags0x38
bool IsGame(UObject* WorldContextObject)FinalNative+2 flags0x09
bool IsEditor()FinalNative+2 flags0x01
int32 GetStreamMgrNumStreams(int32 DeviceNum)FinalNative+2 flags0x08
int32 GetStreamMgrNumDevices()FinalNative+2 flags0x04
void GetStreamData(int32 DeviceNum, int32 StreamIndex, FAkStreamData& Out_StreamData, FAkStreamRecord& Out_StreamRecord)FinalNative+2 flags0x70
int32 GetStateValue(const FString& StateGroupName)FinalNative+2 flags0x14
FAkSpeakerVolumeMatrixCallbackInfo GetSpeakerVolumeMatrixCallbackInfo()FinalNative+2 flags0x0C
void GetSpeakerAngles(const TArray<float>& SpeakerAngles, const float& HeightAngle, const FString& DeviceShareset)FinalNative+2 flags0x28
void GetRTPCValue(UAkRtpc* RTPCValue, int32 PlayingID, const ERTPCValueType& InputValueType, const float& Value, const ERTPCValueType& OutputValueType, AActor* Actor, const FName& RTPC)FinalNative+2 flags0x28
FAkResourceMonitorDataSummary GetResourceMonitorData()FinalNative+2 flags0x18
void GetPanningRule(const PanningRule& PanRule, const FString& DeviceShareset)FinalNative+2 flags0x18
FAkOutputDeviceMeteringCallbackInfo GetOutputDeviceMeteringCallbackInfo()FinalNative+2 flags0x10
float GetOcclusionScalingFactor()FinalNative+2 flags0x04
TSet<UAkAudioBank*> GetLoadedBanksList()FinalNative+2 flags0x50
int32 GetIDFromString(const FString& inString)FinalNative+2 flags0x14
int32 GetEventPlayingPosition(int32 PlayingID)FinalNative+2 flags0x08
void GetDeviceData(int32 DeviceNum, FAkDeviceData& Out_DeviceData)FinalNative+2 flags0x48
FString GetCurrentAudioCulture()FinalNative+2 flags0x10
TArray<void> GetAvailableAudioCultures()FinalNative+2 flags0x10
void GetAkMemoryGlobalStats(FAkMemoryGlobalStats& MemoryGlobalStats)FinalNative+2 flags0x20
void GetAkMemoryCategoryStats(const EAkMemID& MemID, FAkMemoryCategoryStats& MemoryCategoryStats)FinalNative+2 flags0x20
UObject* GetAkMediaAssetUserData(UAkMediaAsset* Instance, TSubclassOf<UObject> Type)FinalNative+2 flags0x18
UAkComponent* GetAkComponent(USceneComponent* AttachToComponent, const bool& ComponentCreated, const FName& AttachPointName, const FVector& Location, uint8 LocationType)FinalNative+2 flags0x30
UObject* GetAkAudioTypeUserData(UAkAudioType* Instance, TSubclassOf<UObject> Type)FinalNative+2 flags0x18
void ExecuteActionOnPlayingID(const AkActionOnEventType& ActionType, int32 PlayingID, int32 TransitionDuration, const EAkCurveInterpolation& FadeCurve)FinalNative+2 flags0x0D
void ExecuteActionOnEvent(UAkAudioEvent* AkEvent, const AkActionOnEventType& ActionType, AActor* Actor, int32 TransitionDuration, const EAkCurveInterpolation& FadeCurve, int32 PlayingID)FinalNative+2 flags0x24
void ClearBanks()FinalNative+2 flags0x00
void CancelEventCallback(const FScriptDelegate& PostEventCallback)FinalNative+2 flags0x10
void AddOutputCaptureMarker(const FString& MarkerText)FinalNative+2 flags0x10