Zdexby TheHolyOneZ
4,763 classes
Class

UBTDecorator_BlueprintBase

: UBTDecorator : UBTAuxiliaryNode : UBTNode : UObject
/Script/AIModule.BTDecorator_BlueprintBase 0x00A8 (168 B) align 8 inherited 0x0070 vtable /Script/AIModule
0x00x00A8

Members 6

OffsetSizeNameTypeFlagsDefault
0x08AIOwnerAAIController*TransientProtected+5 flagsnullptr
0x08ActorOwnerAActor*TransientProtected+5 flagsnullptr
0x10ObservedKeyNamesTArray<bool>Protected+2 flags[]
0x00900x10padding / unreflected
0x01bShowPropertyDetails : 1bit 0boolProtected+5 flagstrue
0x01bCheckConditionOnlyBlackBoardChanges : 1bit 1boolProtected+6 flagsfalse
0x01bIsObservingBB : 1bit 2boolProtected+3 flagsfalse
0x00A10x07unreflected bytes to end of UBTDecorator_BlueprintBase
Inherited from UBTDecorator 2
OffsetSizeNameTypeFlagsDefault
0x01bInverseCondition : 1bit 7bool4 flagsfalse
0x00690x03padding / unreflected
0x01FlowAbortModeuint8Protected+6 flags0
Inherited from UBTNode 3
OffsetSizeNameTypeFlagsDefault
0x10NodeNameFString4 flags""
0x08TreeAssetUBehaviorTree*5 flagsnullptr
0x08ParentNodeUBTCompositeNode*5 flagsnullptr

Functions 14

SignatureFlagsNativeParams
void ReceiveTickAI(AAIController* OwnerController, APawn* ControlledPawn, float DeltaSeconds)EventProtected0x14
void ReceiveTick(AActor* OwnerActor, float DeltaSeconds)EventProtected0x0C
void ReceiveObserverDeactivatedAI(AAIController* OwnerController, APawn* ControlledPawn)EventProtected0x10
void ReceiveObserverDeactivated(AActor* OwnerActor)EventProtected0x08
void ReceiveObserverActivatedAI(AAIController* OwnerController, APawn* ControlledPawn)EventProtected0x10
void ReceiveObserverActivated(AActor* OwnerActor)EventProtected0x08
void ReceiveExecutionStartAI(AAIController* OwnerController, APawn* ControlledPawn)EventProtected0x10
void ReceiveExecutionStart(AActor* OwnerActor)EventProtected0x08
void ReceiveExecutionFinishAI(AAIController* OwnerController, APawn* ControlledPawn, uint8 NodeResult)EventProtected0x11
void ReceiveExecutionFinish(AActor* OwnerActor, uint8 NodeResult)EventProtected0x09
bool PerformConditionCheckAI(AAIController* OwnerController, APawn* ControlledPawn)EventProtected0x11
bool PerformConditionCheck(AActor* OwnerActor)EventProtected0x09
bool IsDecoratorObserverActive()FinalNative+1 flags0x01
bool IsDecoratorExecutionActive()FinalNative+1 flags0x01