implements ISequenceUpdatable
0x00x02C5
Members 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | PostProcess | UPostProcessComponent* | 7 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr | |
| 0x01 | Type | uint8 | 6 flags | 1 | |
| 0x0259 | 0x07 | padding / unreflected | |||
| 0x08 | DynMat | UMaterialInstanceDynamic* | 7 flags | nullptr | |
| 0x10 | ColorMult1 | FLinearColor | 7 flags | {R=0, G=0, B=0, A=1} | |
| 0x10 | ColorMult2 | FLinearColor | 7 flags | {R=1, G=1, B=1, A=1} | |
| 0x04 | LuminanceTreshold | float | 7 flags | 5 | |
| 0x04 | LuminanceTresholdSmooth | float | 7 flags | 0.2 | |
| 0x04 | Angle | float | 7 flags | 0 | |
| 0x04 | Width | float | 7 flags | 1 | |
| 0x04 | Offset | float | 7 flags | 0 | |
| 0x04 | Bias | float | 7 flags | 0.5 | |
| 0x04 | SoftEdges | float | 7 flags | 1 | |
| 0x04 | FarDist | float | 7 flags | 2000 | |
| 0x04 | NearDist | float | 7 flags | 500 | |
| 0x04 | Exponent_D | float | 7 flags | 1 | |
| 0x04 | Scale | float | 7 flags | 1 | |
| 0x04 | HardEdges | float | 7 flags | 0.5 | |
| 0x04 | Exponent | float | 7 flags | 1 | |
| 0x08 | Position | FVector2D | 7 flags | {X=0, Y=0} | |
| 0x01 | Invert | bool | 6 flags | false | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bHiddenTemporary : 1bit 6 | bool | Transient+5 flags | false | |
| 0x01 | bTearOff : 1bit 7 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 2 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 1 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanBeMovedToAnotherLevel : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 5 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 6 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 7 | bool | Transient+4 flags | false | |
| 0x0065 | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A8 | 0x08 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0124 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0158 | 0x10 | padding / unreflected | |||
| 0x10 | Layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0180 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01A8 | 0x68 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script16 statements · 460 bytes of bytecode0x0000Temp_object_Variable = /Game/Development/Tools/LightTools/MatsForLighting/Res/MI_Postgradients_DepthLinear.MI_Postgradients_DepthLinear;0x0013Temp_object_Variable_1 = /Game/Development/Tools/LightTools/MatsForLighting/Res/MI_Postgradients_DEpth.MI_Postgradients_Depth;0x0026Temp_object_Variable_2 = /Game/Development/Tools/LightTools/MatsForLighting/Res/MI_Postgradients_Radial.MI_Postgradients_Radial;0x0039Temp_object_Variable_3 = /Game/Development/Tools/LightTools/MatsForLighting/Res/MI_Postgradients_Linear.MI_Postgradients_Linear;0x004CTemp_object_Variable_4 = nullptr;0x0057Temp_byte_Variable = Type;0x0072CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, Switch(Temp_byte_Variable, 0 => Temp_object_Variable_4, 1 => Temp_object_Variable_3, 2 => Temp_object_Variable_2, 3 => Temp_object_Variable_1, 4 => Temp_object_Variable, default => K2Node_Select_Default), FName(None), 0);0x00FADynMat = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x010DK2Node_MakeStruct_WeightedBlendable.Weight = 1f;0x012DK2Node_MakeStruct_WeightedBlendable.Object = DynMat;0x0149K2Node_MakeArray_Array = {K2Node_MakeStruct_WeightedBlendable};0x015DK2Node_MakeStruct_WeightedBlendables.Array = K2Node_MakeArray_Array;0x0181PostProcess.Settings.WeightedBlendables = K2Node_MakeStruct_WeightedBlendables;0x01BBInitialUpdate();0x01C9return;0x01CB// end of script | EventPublic | 0x00 | |
void OnUpdateFromSequence()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_PostGradientCutscene(15);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void InitialUpdate()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_PostGradientCutscene(1234);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_PostGradientCutscene(int32 EntryPoint)Script55 statements · 1,242 bytes of bytecode0x0000PushFlow(Label_04D7);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FK2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(Type, 1);0x002Eif (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_00C4;0x003CK2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(Type, 2);0x005Bif (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_00C4;0x0069K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(Type, 3);0x0088if (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_00C4;0x0096K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(Type, 4);0x00B5if (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_00C4;0x00C3PopFlow();0x00C4Label_00C4:0x00C4SetVectorParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(Tint1), ColorMult1);0x00EESetVectorParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(Tint2), ColorMult2);0x0118SetScalarParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(LuminanceSmooth), LuminanceTresholdSmooth);0x0142SetScalarParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(LuminanceThreshold), LuminanceTreshold);0x016CCallFunc_Conv_BoolToFloat_ReturnValue = Conv_BoolToFloat(Invert);0x0191SetScalarParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(InvertDepth), CallFunc_Conv_BoolToFloat_ReturnValue);0x01BBK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Type, 1);0x01DAif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0270;0x01E8K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Type, 2);0x0207if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0343;0x0215K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Type, 3);0x0234if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0449;0x0242K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Type, 4);0x0261if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_04C8;0x026FPopFlow();0x0270Label_0270:0x0270SetScalarParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(LinearAngle), Angle);0x029ASetScalarParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(LinearBias), Bias);0x02C4SetScalarParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(LinearExp), SoftEdges);0x02EESetScalarParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(LinearOffset), Offset);0x0318SetScalarParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(LinearWidth), Width);0x0342PopFlow();0x0343Label_0343:0x0343SetScalarParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(RadialExp), Exponent);0x036DSetScalarParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(RadialScale), Scale);0x0397SetScalarParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(RadialBias), HardEdges);0x03C1BreakVector2D(Position, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x03E6CallFunc_MakeColor_ReturnValue = MakeColor(CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y, 0f, 1f);0x041ESetVectorParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(RadialPosition), CallFunc_MakeColor_ReturnValue);0x0448PopFlow();0x0449Label_0449:0x0449SetScalarParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(DepthExp), Exponent_D);0x0473SetScalarParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(DepthFar), FarDist);0x049DSetScalarParameterValue(this, /Game/Development/Tools/LightTools/MatsForLighting/MPC_Post_Gradients.MPC_Post_Gradients, FName(DepthNear), NearDist);0x04C7PopFlow();0x04C8Label_04C8:0x04C8PushFlow(Label_0449);0x04CDgoto Label_0270;0x04D2goto Label_000F;0x04D7Label_04D7:0x04D7return;0x04D9// end of script | Final | 0x04 |